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SLProject is a platform independent 3D computer graphics scene graph library. Read more on:

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Welcome to the SLProject

SL stands for Scene Library. It is developed at the Berne University of Applied Sciences (BFH) in Switzerland and is used for student projects in the cpvrLab. The various applications show what you can learn in three semesters about 3D computer graphics in real time rendering and ray tracing. The framework is built in C++ and OpenGL ES and can be built on Windows, Linux, MacOS (Intel & arm64), Android and Apple iOS. The framework can render alternatively with Ray Tracing and Path Tracing which provides in addition high quality transparencies, reflections and soft shadows. For a complete feature list see the SLProject wiki.

How to get the SLProject

The SLProject is hosted at GitHub as a GIT repository. GIT is a distributed versioning control system.

To clone SLProject, use the following command:

cd <Path to where you want the SLProject folder>
git clone https://github.com/cpvrlab/SLProject.git

For people with an aversion to the command line, a GIT GUI tool, such as the GitHub Desktop Client, can be used. To get the latest additions to SLProject, please checkout the develop branch:

git checkout develop

For detailed build instructions see the SLProject wiki. For detailed framework information see the HTML documentation.

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SLProject is a platform independent 3D computer graphics scene graph library. Read more on:

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  • C++ 80.6%
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