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OpenGL Game Engine

An OpenGL Game Engine made by computer science students in partnership with AMD

Work is still in progress and many things have to be implemented, improved or fixed :D

  • C++11, OpenGL 4.1
  • Entity component system based architecture
  • Multi-threaded execution pipeline (Gameplay, culling, pre-render, rendering)
  • Bullet Physics Library integration
  • Tile based deferred rendering
  • Assets conversion pipeline (.obj, .fbx)
  • Game object serialization
  • Mesh skinning (not ready)

Video : Video

Demo .exe : https://www.dropbox.com/s/dot6ecqo59i1prz/AGE-V0.0-demo.7z

This program is released under the terms of the license contained in the file LICENSE.txt

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Installation :

[WARNING] The project ONLY works on Visual Studio 2013[WARNING] [WARNING] The project ONLY works on Visual Studio 2013[WARNING]

1 ) In git bash run : GenerateProjects.bat

2 ) In git bash run : GenerateSolution.bat

3 ) Install Google drive Desktop

4 ) Get Vendors and Assets on google drive :

5 ) In cmd.exe go to AGE/ and run :

  • mklink /J Vendors "{Path_to_your_Google Drive}\Vendors"
  • mklink /J Datas/Assets "{Path_to_your_Google Drive}\Assets"
  • CopyDll.bat

Generated solutions will be found in Projects folder.

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AGE - C++11 OpenGL4 Game Engine

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