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drmario64_recomp

Important

This is just a repository for testing the recompilation technology. I won't make a release for this recompiled game. Don't ask for feature requests

Known issues

  • The pills do not get drawn correctly when falling during the game. Meaning that the game is mostly unplayable for most humans (the CPU bot doesn't care and will play anyways).
  • There's no multiple controller support. So just 1 player at a time.
  • The extended aspect ratio is very jank.
  • Application segfaults when it is closed.
  • Very untested.

Dependencies

  • git

  • C (c17) and C++ (c++20) compilers.

    • Clang 15 or newer is recommended.
  • SDL2

    • This has to be installed from source under Linux.

    • For example:

      wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
      tar -xzf SDL2-2.26.1.tar.gz
      cd SDL2-2.26.1
      ./configure
      make -j $(nproc)
      sudo make install
  • libgtk-3-dev

Build

The listed commits are known to be able to build this repository.

Note that the following are Linux instructions. For building on Windows you'll need Visual Studio and such. Refer to the Zelda recomp repo for Windows instruction. You are on your own there.

  • Clone with submodules (git clone --recurse-submodules or git submodule update --init --recursive).
  • Build the decomp repo (https://github.com/AngheloAlf/drmario64, commit 91dab37987bdad4d100958685cc10a011d4917dd)
    • Once it is built successfully, grab build/us/drmario64.us.elf and build/us/drmario64_uncompressed.us.z64 and put them in the root of this project.
  • Build the N64Recomp repo (https://github.com/Mr-Wiseguy/N64Recomp, commit 2a2df89349ff25a3afb3a09617deb3a166efe2f3) and copy the build/N64Recomp and build/RSPRecomp binaries to the root of this project.
  • Run N64Recomp drmario64.us.toml on the root of this project.
  • Run RSPRecomp aspMain.us.toml on the root of this project.
  • Build this repo by running:
cmake -B build/ -G Ninja -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_BUILD_TYPE=Release
cmake --build build -j $(nproc) --config Release

Possible options for the build type are Debug, Release, RelWithDebInfo and MinSizeRel

This game expects a vanilla US ROM to run, don't use the uncompressed one from the decomp.

Libraries Used and Projects Referenced

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