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DeNAGamesTokyo
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Starred repositories
A free, open source, Vite, Typescript admin theme created using Ant Design 5
Boilerplate for electron.net + react + typescript + mobx apps (not actively maintained, now focusing on https://github.com/yoDon/electron-dotnet for C# and Electron)
This plugin is a powerful and versatile set of tools designed to enhance the development experience for software engineers. With its extensive collection of features, developers can increase their …
Helps to visualise Unity event call chains in profiler window. This makes it easier to understand what's happening at a glance.
Alloc-free and fast replacement for Linq, with code generation
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
Extension Methods and Utils for Unity Game Dev
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A self-hosted dashboard that puts all your feeds in one place
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable an…
利用AI大模型,一键生成高清短视频 Generate short videos with one click using AI LLM.
Collection of handy online tools for developers, with great UX.
React hook library, ready to use, written in Typescript.
Write PixiJS applications using React declarative style.
Custom electon title bar inpire on VS Code title bar
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Electron integration for Remix ⚛💿
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
Code-based UI library for development menus for Unity
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Node Based Script Engine for Unity. It is second version.
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
A framework for building debugging tools built on Unity UI Toolkit.
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.