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Artificial-Intelligence-for-Games---Decision-Making
Artificial-Intelligence-for-Games---Decision-Making PublicAn agent that implements the GOAP algorithm for decision making, this agent avoids opponent areas, conquers territory, hunts for food (and collects ammunition) and rests. Written in C# (Unity)
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Artificial-Intelligence-for-Games---Movement-Dynamics
Artificial-Intelligence-for-Games---Movement-Dynamics PublicA group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for strict movement rules to be enforced. Written in C# (Unity)
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Artificial-Intelligence-for-Games---Pathfinding
Artificial-Intelligence-for-Games---Pathfinding PublicAn agent that implements path finding, path smoothing and actuator techniques to move around in a map. Written in C# (Unity)
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Intelligent-Agents-Boat-Crew
Intelligent-Agents-Boat-Crew PublicForked from RicardoEPRodrigues/Unreal-Boat-Agents
Smart agents keep a boat afloat. Made in Unreal
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