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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A small, dependency-free node editor for dear imgui
Zenit Editor is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.
A plate solving telescope finder based around a Raspberry PI and RPI HQ Camera
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Unofficial fix for PC version of Metal Gear Solid 2
Stable Diffusion built-in to Blender
Stary2001 / godot
Forked from godotengine/godotA port of Godot Engine to Nintendo Switch via homebrew tools.
Using a proxy d3d11 dll and function hooking to inject triangle drawing code into Skyrim
A series of increasingly complex programs demonstrating function hooking on 64 bit Windows. Culminating in a program that hooks mspaint to make it always paint orange.
Debugging modules and utilities for Sega Mega-Drive / Genesis ROMs
Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.)
Sega Mega Drive/Sega Genesis emulator that emphasises portability.
Motorola 68000 assembler, clone of SN 68k (A.K.A. asm68k).
WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C
A GCC toolchain for sega megadrive/genesis and 32x.
A MSIL/C# to C++ converter. Faster than CoreCLR with low memory overhead.(已弃坑.C#是个好语言,然而.NET不是一个干净的平台)
Arduino/ESP32 based DIY VR Haptic gloves. Compatible with SteamVR via OpenGloves.
A TRUE BoTW style shadeer for Godot. BoTW's warbly shadows, multiple lights. Its the whole package!
An open source VR headset with SteamVR supports for $200
Kingdom Hearts libraries, tools, game engine and documentation
Recreating the drifting mechanic from Mario Kart
A Software MIDI Synthesizer library with OPN2 (YM2612) emulator