Skip to content

用C++实现 《重构 改善既有代码的设计 第2版》

Notifications You must be signed in to change notification settings

AllenWang0217/Refraction

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Refraction

用C++实现 《重构 改善既有代码的设计 第2版》

系统:win10

IDE;VisualStudio 2015

第一章 重构,第一个实例

背景:剧院请剧团演出。客户(剧院)会指定几出剧目,而剧团则根据观众人数以及剧目类型向客户(剧院)收费。剧目类型分两种:喜剧、悲剧。另外,在给客户(剧院)发出账单时,还会根据观众人数给出客户(剧院)“观众量积分”(volume credit)优惠,下次再请该剧团表演时可以用到。

剧目:

{
	"hamlet": {"name": "Hamlet", "type": "tragedy"},
	"as-like": {"name": "As You Like It", "type": "comedy"},
	"othello": {"name": "Othello", "type": "tragedy"}
}

单据:

{
	"customer" : "BigCo",
	"performances" : 
	[
		{
			"audience" : 55,
			"playID" : "hamlet"
		},
		{
			"audience" : 35,
			"playID" : "as-like"
		},
		{
			"audience" : 40,
			"playID" : "othello"
		}
	]
}

前提:用C++读取Json(jsoncpp源码)

初始代码

下面这个简单的函数用以打印账单详情(钱币单位做了简化)

void statement(const Json::Value& invoice, const Json::Value& plays)
{
    cout << "\n========" << "print statement" << "========" << endl;
    int totalAmount = 0;
    int volumeCredits = 0;
    cout << "Statement for : " << invoice["customer"].asString() << endl;

    for (const Json::Value& perf : invoice["performances"]) {
        const Json::Value& play = plays[perf["playID"].asString()];
        int thisAmount = 0;
        if (!strcmp(play["type"].asString().c_str(), "tragedy"))
        {
            thisAmount = 400;
            if (perf["audience"].asInt() > 30) {
                thisAmount += 10 * (perf["audience"].asInt() - 30);
            }
        }
        else if (!strcmp(play["type"].asString().c_str(), "comedy"))
        {
            thisAmount = 300;
            if (perf["audience"].asInt() > 20) {
                thisAmount += 100 + 5 * (perf["audience"].asInt() - 20);
            }
            thisAmount += 3 * perf["audience"].asInt();
        }
        else
        {
            cout << "ERROR" << endl;;
        }

        // add volume credits
        volumeCredits += max((perf["audience"].asInt() -  30), 0);
        // add extra credit for every ten comedy attendees
        if ("comedy" ==  play["type"].asString()) volumeCredits += floor(perf["audience"].asInt()/5);
        // print line for this order
        printf("    %s: %d (%d seats)\n", play["name"].asString().c_str(), thisAmount, perf["audience"].asInt());
        totalAmount += thisAmount;
    }
    printf("Amount owed is %d\n", totalAmount );
    printf("You earned %d credits\n", volumeCredits);
}

输出:

Statement for : BigCo
    Hamlet: 650 (55 seats)
    As You Like It: 580 (35 seats)
    Othello: 500 (40 seats)
Amount owed is 1730
You earned 47 credits

增加测试用例

重构的第一步就是构建完备的测试用例,这里使用gtest进行测试(文中没有给出)

前提:gtest环境配置(gtest源码)

为了能进行测试,这里将账单的计算和打印拆分(拆分阶段)。构建一个账单类

struct Play {
    Play(string name, int cost, int seats) : name(name), cost(cost), seats(seats) {};
    string name;
    int cost;
    int seats;
};
struct Bill {
    Bill() {};
    Bill(string customer) : customer(customer) , total(0), credit(0){};
    string customer;
    vector<Play> plays;
    int total;
    int credit;
};

这样在接口调用的时候就可以分开调用

    Bill& bill = statement(invoices, plays);
    printBill(bill);

而我们要做的就是检验账单计算的正确性

首先将预设环境设置为Json的读取

struct TestStatement : public ::testing::Test
{
protected:
    virtual void SetUp()
    {
        std::string invoicesPath = "frist-sample\\data\\invoices.json";
        jsonReader(invoicesPath, invoices);
        //printInvoices(invoices);

        std::string playsPath = "frist-sample\\data\\plays.json";
        jsonReader(playsPath, plays);
        //printPlays(plays);
    }
    Json::Value invoices;
    Json::Value plays;
};

然后对计算出来的账单进行校验

TEST_F(TestStatement, case1)
{
    Bill& bill = statement(invoices, plays);
    printBill(bill);
    ASSERT_TRUE(bill.customer == "BigCo");
    ASSERT_TRUE(bill.plays.size() == 3);
    ASSERT_TRUE(bill.plays[0].name == "Hamlet");
    ASSERT_TRUE(bill.plays[0].cost == 650);
    ASSERT_TRUE(bill.plays[0].seats == 55);
    ASSERT_TRUE(bill.plays[1].name == "As You Like It");
    ASSERT_TRUE(bill.plays[1].cost == 580);
    ASSERT_TRUE(bill.plays[1].seats == 35);
    ASSERT_TRUE(bill.plays[2].name == "Othello");
    ASSERT_TRUE(bill.plays[2].cost == 500);
    ASSERT_TRUE(bill.plays[2].seats == 40);
    ASSERT_TRUE(bill.total == 1730);
    ASSERT_TRUE(bill.credit == 47);
}

输出:

TestStatement.png

只要保证用例成功,我们就可以随意重构啦。

分解statement函数

提炼函数

  1. 提炼剧目的计算函数,并且用result作为返回值。可以得到如下:
int amountFor(const Json::Value& performance, const Json::Value& play)
{
    int result = 0;
    if (!strcmp(play["type"].asString().c_str(), "tragedy"))
    {
        result = 400;
        if (performance["audience"].asInt() > 30) {
            result += 10 * (performance["audience"].asInt() - 30);
        }
    }
    else if (!strcmp(play["type"].asString().c_str(), "comedy"))
    {
        result = 300;
        if (performance["audience"].asInt() > 20) {
            result += 100 + 5 * (performance["audience"].asInt() - 20);
        }
        result += 3 * performance["audience"].asInt();
    }
    else
    {
        throw "unknow type";
    }
    return result;
}

Bill statement(Json::Value& invoice, Json::Value& plays)
{
    int totalAmount = 0;
    int volumeCredits = 0;
    Bill bill(invoice["customer"].asString());

    for (Json::Value& perf : invoice["performances"]) {
        const Json::Value& play = plays[perf["playID"].asString()];
        int thisAmount = amountFor(perf, play);

        // add volume credits
        volumeCredits += max((perf["audience"].asInt() -  30), 0);
        // add extra credit for every ten comedy attendees
        if ("comedy" ==  play["type"].asString()) volumeCredits += floor(perf["audience"].asInt()/5);
        // print line for this order
        totalAmount += thisAmount;
        Play playPay(play["name"].asString(), thisAmount, perf["audience"].asInt());
        bill.plays.push_back(playPay);
    }
    bill.total = totalAmount;
    bill.credit = volumeCredits;

    return bill;
}

另外书中提到了对于函数参数,在为参数取名时会带上默认类型名amountFor(aPerformance,play),这一点在C++中个人感觉太适用,因为C++在函数声明时就必须指定入参类型(模板除外,但模板一般不会用于内置类型)。

下面的部分,由于C++不支持内嵌函数,后面关于以查询替代临时变量内联变量改变函数声明(移除play参数),就不再实现了。

内联变量

另外书中还提到了使用内联变量thisAmount消除,故而函数改写为

// 与书中不一样,这里使用宏实现 以查询替代临时变量
#define PLAY plays[perf["playID"].asString()]

Bill statement(Json::Value& invoice, Json::Value& plays)
{
    int totalAmount = 0;
    int volumeCredits = 0;
    Bill bill(invoice["customer"].asString());

    for (Json::Value& perf : invoice["performances"]) {
        // add volume credits
        volumeCredits += max((perf["audience"].asInt() -  30), 0);
        // add extra credit for every ten comedy attendees
        if ("comedy" ==  PLAY["type"].asString()) volumeCredits += floor(perf["audience"].asInt()/5);
        // print line for this order
        totalAmount += amountFor(perf, PLAY);
        Play playPay(PLAY["name"].asString(), amountFor(perf, PLAY), perf["audience"].asInt());
        bill.plays.push_back(playPay);
    }
    bill.total = totalAmount;
    bill.credit = volumeCredits;
    return bill;
}
  1. 提炼观众积分量函数
int volumeCreditsFor(const Json::Value& performance, const Json::Value& play) {
    int result = 0;
    result += max((performance["audience"].asInt() - 30), 0);
    // add extra credit for every ten comedy attendees
    if ("comedy" == play["type"].asString()) result += floor(performance["audience"].asInt() / 5);
    return result;
}

#define PLAY plays[perf["playID"].asString()]
//顶层作用域
Bill statement(Json::Value& invoice, Json::Value& plays)
{
    int totalAmount = 0;
    int volumeCredits = 0;
    Bill bill(invoice["customer"].asString());

    for (Json::Value& perf : invoice["performances"]) {
        volumeCredits += volumeCreditsFor(perf, PLAY);
        totalAmount += amountFor(perf, PLAY);
        Play playPay(PLAY["name"].asString(), amountFor(perf, PLAY), perf["audience"].asInt());
        bill.plays.push_back(playPay);
    }
    bill.total = totalAmount;
    bill.credit = volumeCredits;
    return bill;
}

循环拆分

将账单总和、观众量积分总和、打印拆分

#define PLAY plays[perf["playID"].asString()]
int totalAmount(Json::Value& invoice, Json::Value& plays)
{
    int result = 0;
    for (Json::Value& perf : invoice["performances"]) {
        result += amountFor(perf, PLAY);
    }
    return result;
}
int totalVolumeCredits(Json::Value& invoice, Json::Value& plays)
{
    int result = 0;
    for (Json::Value& perf : invoice["performances"]) {
        result += volumeCreditsFor(perf, PLAY);
    }
    return result;
}

Bill statement(Json::Value& invoice, Json::Value& plays)
{
    Bill bill(invoice["customer"].asString());
    for (Json::Value& perf : invoice["performances"]) {
        Play play(PLAY["name"].asString(), amountFor(perf, PLAY), perf["audience"].asInt());
        bill.plays.push_back(play);
    }
    bill.total = totalAmount(invoice, plays);
    bill.credit = totalVolumeCredits(invoice, plays);
    return bill;
}

重构至此,欣赏一下代码的全貌

int amountFor(const Json::Value& performance, const Json::Value& play)
{
    int result = 0;
    if (!strcmp(play["type"].asString().c_str(), "tragedy"))
    {
        result = 400;
        if (performance["audience"].asInt() > 30) {
            result += 10 * (performance["audience"].asInt() - 30);
        }
    }
    else if (!strcmp(play["type"].asString().c_str(), "comedy"))
    {
        result = 300;
        if (performance["audience"].asInt() > 20) {
            result += 100 + 5 * (performance["audience"].asInt() - 20);
        }
        result += 3 * performance["audience"].asInt();
    }
    else
    {
        throw "unknow type";
    }
    return result;
}

int volumeCreditsFor(const Json::Value& performance, const Json::Value& play) {
    int result = 0;
    result += max((performance["audience"].asInt() - 30), 0);
    // add extra credit for every ten comedy attendees
    if ("comedy" == play["type"].asString()) result += floor(performance["audience"].asInt() / 5);
    return result;
}

#define PLAY plays[perf["playID"].asString()]

int totalAmount(Json::Value& invoice, Json::Value& plays)
{
    int result = 0;
    for (Json::Value& perf : invoice["performances"]) {
        result += amountFor(perf, PLAY);
    }
    return result;
}
int totalVolumeCredits(Json::Value& invoice, Json::Value& plays)
{
    int result = 0;
    for (Json::Value& perf : invoice["performances"]) {
        result += volumeCreditsFor(perf, PLAY);
    }
    return result;
}

Bill statement(Json::Value& invoice, Json::Value& plays)
{
    Bill bill(invoice["customer"].asString());
    for (Json::Value& perf : invoice["performances"]) {
        Play play(PLAY["name"].asString(), amountFor(perf, PLAY), perf["audience"].asInt());
        bill.plays.push_back(play);
    }
    bill.total = totalAmount(invoice, plays);
    bill.credit = totalVolumeCredits(invoice, plays);
    return bill;
} 

拆分计算阶段与格式化阶段

书中是想为账单再提供一个HTML版本。考虑到,不论是文本版本和HTML版本,其账单计算都是一致的,只是在展现形式上有所区别。为了实现复用,就可以使用拆分阶段。将逻辑分成两个部分:1、提供详单所需的数据;2、将数据渲染成文本或HTML。第一阶段会创建一个中转数据结构,再把它传递给第二个阶段。

这和我们之前为了增加测试用例而把计算和打印拆分不谋而合。只是对于中转结构的名称稍有出入。

//本文结构
struct Play {
    Play(string name, int cost, int seats) : name(name), cost(cost), seats(seats) {};
    string name;
    int cost;
    int seats;
};
struct Bill {
    Bill() {};
    Bill(string customer) : customer(customer) , total(0), credit(0){};
    string customer;
    vector<Play> plays;
    int total;
    int credit;
};
//书中结构
const statementData = {};
statementData.customer = invoice.customer;
statementData.performances = invoice.performances.map(enrichPerformance);
statementData.totalAmount = totalAmount(statementData);
statementData.totalVolumeCredits = totalVolumeCredits(statementData);

本质上是没什么区别的。这里就不做修改了。

另外文中也提到了,将两个阶段分离到两个文件。这里我们也把账单相关的定义拆分到Bill.h

#pragma once
#include <string>
#include <vector>
#include <iostream>
using namespace std;

struct Play {
    Play(string name, int cost, int seats) : name(name), cost(cost), seats(seats) {};
    string name;
    int cost;
    int seats;
};
struct Bill {
    Bill() {};
    Bill(string customer) : customer(customer), total(0), credit(0) {};
    string customer;
    vector<Play> plays;
    int total;
    int credit;
};

void printBill(Bill& bill)
{
    cout << "========" << "print statement" << "========" << endl;
    cout << "Statement for : " << bill.customer.c_str() << endl;
    for (int i = 0; i < bill.plays.size(); i++)
    {
        Play& play = bill.plays[i];
        printf("    %s: %d (%d seats)\n", play.name.c_str(), play.cost, play.seats);
    }
    printf("Amount owed is %d\n", bill.total);
    printf("You earned %d credits\n", bill.credit);
}

1: 对于C++而言,更为严谨的应该是将Play定义为Bill的私有类,将printBill作为Bill的一个属性, 并且将成员变量定义为私有,为其提供成员函数进行访问。但考虑到我们只是想将Bill作为中转数据结构,就没必要把Bill封装的过于复杂。

按类型重组计算过程

这一节的主要思想,是将每种账单的计算提取出来,作为一个独立的计算器,并让计算器具有多态属性(前面还自说本例就是一个面向过程的账单计算,没必要故意搞复杂了,真是啪啪打脸啊。。。)

废话不多说,上类图(类似策略模式):

calculator

使用工厂函数取代构造函数方法,CalculatorMaker用以根据演出类型创建演出计算器

struct CalculatorMaker {
    CalculatorMaker(const Json::Value& performance, const Json::Value& play)
    {
        if (!strcmp(play["type"].asString().c_str(), "tragedy"))
        {
            calculator = new TragedyCalculator(performance, play);
        }
        else if (!strcmp(play["type"].asString().c_str(), "comedy"))
        {
            calculator = new ComedyCalculator(performance, play);
        }
        else
        {
            throw "unknow type";
        }
    }
    ~CalculatorMaker() { delete calculator; calculator = NULL; }

    PerformanceCalculator* getCalculator() { return calculator; }
private:
    PerformanceCalculator* calculator;
};

对于计算器的创建,使用子类取代类型码,引入子类ComedyCalculatorTragedyCalculator,继承父类PerformanceCalculator

// PerformanceCalculator.h
struct PerformanceCalculator {
    PerformanceCalculator(const Json::Value& performance, const Json::Value& play) : performance(performance), play(play) {};
    virtual ~PerformanceCalculator() {};
    virtual int amount() = 0;
    virtual int volumeCredits(){
        return std::max((performance["audience"].asInt() - 30), 0);
    }
protected:
    const Json::Value& performance;
    const Json::Value& play;
};
// ComedyCalculator.h
struct ComedyCalculator : PerformanceCalculator
{
    ComedyCalculator(const Json::Value& performance, const Json::Value& play) : PerformanceCalculator(performance, play) {};
    int amount()
    {
        int result = 300;
        if (performance["audience"].asInt() > 20) {
            result += 100 + 5 * (performance["audience"].asInt() - 20);
        }
        result += 3 * performance["audience"].asInt();
        return result;
    }
    int volumeCredits() {
        return PerformanceCalculator::volumeCredits() + floor(performance["audience"].asInt() / 5);
    }
};
// TragedyCalculator.h
struct TragedyCalculator : PerformanceCalculator
{
    TragedyCalculator(const Json::Value& performance, const Json::Value& play) : PerformanceCalculator(performance, play) {};
    int amount()
    {
        int result = 400;
        if (performance["audience"].asInt() > 30) {
            result += 10 * (performance["audience"].asInt() - 30);
        }
        return result;
    }
};

这样计算函数就变成:

int amountFor(const Json::Value& performance, const Json::Value& play)
{
    CalculatorMaker maker(performance, play);
    return maker.getCalculator()->amount();
}

int volumeCreditsFor(const Json::Value& performance, const Json::Value& play) 
{
    CalculatorMaker maker(performance, play);
    return maker.getCalculator()->volumeCredits();
}

因为书中用使用的js,不需要考虑内存的释放,这里针对C++做了相应的修改。通过使用类似于智能指针的方式,将指针放在CalculatorMaker的析构函数中进行释放。

这样如果有新增演出类型,只需要多加一个子类,然后在CalculatorMaker中增加一个分支即可。

Json读取代码

用C++读取Json

bool jsonReader(string& path, Json::Value& root)
{
    ifstream is(path, ios::binary);
    if (!is.is_open())
    {
        cout << "open json file failed." << endl;
        return false;
    }

    JSONCPP_STRING errs;
    Json::CharReaderBuilder readerBuilder;

    bool result = Json::parseFromStream(readerBuilder, is, &root, &errs);
    if (!result || !errs.empty()) {
        cout << "parseJson err. " << errs << endl;
        is.close();
        return false;
    }
    is.close();
    return true;
}

Footnotes

  1. 当然也可以构建一个类,将performanceplay作为成员,通过函数入参初始化。然后将该类作为一个作用域,进行数据共享,但本例就是一个面向过程的计算账单,没必要故意搞复杂了

About

用C++实现 《重构 改善既有代码的设计 第2版》

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages