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How to create a simple 3d city builder in Unity 2020
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects.
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
OpenCL implementation running on the VideoCore IV GPU of the Raspberry Pi models
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
RISC-V support for LLVM projects (LLVM, Clang, ...)
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
xoreaxeaxeax / movfuscator
Forked from Battelle/movfuscatorThe single instruction C compiler
🎮 Fully featured terminal version of the game "2048" written in C++
Intercept Layer for Debugging and Analyzing OpenCL Applications
CommonMark spec, with reference implementations in C and JavaScript
An interactive guide to the game theory of cooperation
Web application generating interactive and highly customizable maps
The source code of the Medieval Fantasy City Generator
GitHub has sold us out. Time to get out.
Resumes generated using the GitHub informations
Vim and tmux, sittin' in a tree...