-
OGA inc. Novomatic inc.
Stars
🔩 The only backend your multiplayer game needs. Open-source & self-hostable.
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Zero Allocation StringBuilder for .NET and Unity.
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
Zero encoding extreme performance binary serializer for C# and Unity.
The project that imports nodes from Figma into unity.
Unity library that plays Lottie Animation to Texture2D
Tween Animation Library for Unity Timeline
DMotion - A high level Animation Framework for Unity DOTS
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
Usefull Unity tool for animating UI with just drag and drop
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Minimal dependency injection framework for Unity