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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <time.h> | ||
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#define BOARD_SIZE 10 | ||
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int rollDice(int); | ||
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void stepComputer(char **, int); | ||
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void displayBoard(char **, char **); | ||
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void generateTrapIndex(char **, int *, int *); | ||
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void generateTrapValues(int *, int *); | ||
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void stepPlayer(char **, int); | ||
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int main(void) { | ||
//values | ||
int changeTimeVar = 10; | ||
int stepNumPlayer, stepNumComp; | ||
int trapRow, trapCol, trapValuePlayer, trapValueComp; | ||
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srand(time(NULL) * changeTimeVar); | ||
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char **computer = (char **) malloc(sizeof(char *) * BOARD_SIZE); | ||
char **player = (char **) malloc(sizeof(char *) * BOARD_SIZE); | ||
for (int i = 0; i < BOARD_SIZE; i++) { | ||
computer[i] = (char *) malloc(sizeof(char) * BOARD_SIZE); | ||
player[i] = (char *) malloc(sizeof(char) * BOARD_SIZE); | ||
} | ||
// generate table | ||
for (int i = 0; i < 10; i++) { | ||
for (int j = 0; j < 10; j++) { | ||
if (i == 0 || i == 9 || j == 0 || j == 9){ | ||
player[i][j] = '-'; | ||
computer[i][j] = '-'; | ||
} | ||
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else{ | ||
player[i][j] = ' '; | ||
computer[i][j] = ' '; | ||
} | ||
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} | ||
} | ||
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generateTrapValues(&trapValueComp, &trapValuePlayer); | ||
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player[0][0] = 'P'; | ||
computer[9][9] = 'C'; | ||
for (int i = 0; i < 5; ++i) { | ||
changeTimeVar *= 10; | ||
do { | ||
stepNumComp = rollDice(changeTimeVar); | ||
stepNumPlayer = rollDice(changeTimeVar*10); | ||
} while (stepNumComp == stepNumPlayer); | ||
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if (i == 0) { | ||
printf("---------Initial Boards-------\n"); | ||
displayBoard(computer, player); | ||
} else { | ||
printf("---------Round %d-------\n", i); | ||
printf("I have rolled the dice and got %d\n", stepNumComp); | ||
printf("I have rolled the dice for you and you got %d\n", stepNumPlayer); | ||
stepPlayer(player, stepNumPlayer); | ||
stepComputer(computer, stepNumComp); | ||
displayBoard(computer, player); | ||
} | ||
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} | ||
} | ||
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int rollDice(int r) { | ||
int dice = (rand() % 6) + 1; | ||
return dice; | ||
} | ||
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void stepComputer(char **computerStepArr, int stepNumComp) { | ||
int currentRow = 9, currentCol = 9; | ||
int x = 9, y = 9; | ||
computerStepArr[currentRow][currentCol] = '-'; | ||
for (int i = 0; i < 36; i++) { | ||
if (x < BOARD_SIZE - 1 && y == 0) { | ||
x++; | ||
if (computerStepArr[y][x] == 'C') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (y < BOARD_SIZE - 1 && x == BOARD_SIZE - 1) { | ||
y++; | ||
if (computerStepArr[y][x] == 'C') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (x > 0 && y == BOARD_SIZE - 1) { | ||
x--; | ||
if (computerStepArr[y][x] == 'C') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (y > 0 && x == 0) { | ||
y--; | ||
if (computerStepArr[y][x] == 'C') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} | ||
// printf("\nx = %d y=%d\n",x,y); | ||
} | ||
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computerStepArr[currentRow][currentCol] = '-'; | ||
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for (int i = 0; i < stepNumComp; i++) { | ||
if (currentCol < BOARD_SIZE - 1 && currentRow == 0) { | ||
currentCol++; | ||
} else if (currentRow < BOARD_SIZE - 1 && currentCol == BOARD_SIZE - 1) { | ||
currentRow++; | ||
} else if (currentCol > 0 && currentRow == BOARD_SIZE - 1) { | ||
currentCol--; | ||
} else if (currentRow > 0 && currentCol == 0) { | ||
currentRow--; | ||
} | ||
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} | ||
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computerStepArr[currentRow][currentCol] = 'C'; | ||
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} | ||
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void stepPlayer(char **playerStepArr, int stepNumPlayer) { | ||
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int currentRow = 0, currentCol = 0; | ||
int x = 0, y = 0; | ||
playerStepArr[currentRow][currentCol] = '-'; | ||
for (int i = 0; i < 36; i++) { | ||
if (x < BOARD_SIZE - 1 && y == 0) { | ||
x++; | ||
if (playerStepArr[y][x] == 'P') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (y < BOARD_SIZE - 1 && x == BOARD_SIZE - 1) { | ||
y++; | ||
if (playerStepArr[y][x] == 'P') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (x > 0 && y == BOARD_SIZE - 1) { | ||
x--; | ||
if (playerStepArr[y][x] == 'P') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} else if (y > 0 && x == 0) { | ||
y--; | ||
if (playerStepArr[y][x] == 'P') { | ||
currentRow = y; | ||
currentCol = x; | ||
} | ||
} | ||
// printf("\nx = %d y=%d\n",x,y); | ||
} | ||
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playerStepArr[currentRow][currentCol] = '-'; | ||
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for (int i = 0; i < stepNumPlayer; i++) { | ||
if (currentCol < BOARD_SIZE - 1 && currentRow == 0) { | ||
currentCol++; | ||
} else if (currentRow < BOARD_SIZE - 1 && currentCol == BOARD_SIZE - 1) { | ||
currentRow++; | ||
} else if (currentCol > 0 && currentRow == BOARD_SIZE - 1) { | ||
currentCol--; | ||
} else if (currentRow > 0 && currentCol == 0) { | ||
currentRow--; | ||
} | ||
} | ||
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playerStepArr[currentRow][currentCol] = 'P'; | ||
} | ||
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void displayBoard(char **computer, char **player) { | ||
printf(" Player Board\n"); | ||
printf(" "); | ||
for (int i = 0; i < 10; ++i) { | ||
printf("%d ", i); | ||
} | ||
for (int i = 0; i < BOARD_SIZE; i++) { | ||
printf("\n"); | ||
printf("%d ", i); | ||
for (int j = 0; j < BOARD_SIZE; j++) { | ||
printf("%c ", player[i][j]); | ||
} | ||
} | ||
printf("\n"); | ||
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printf(" Computer Board\n"); | ||
printf(" "); | ||
for (int i = 0; i < 10; ++i) { | ||
printf("%d ", i); | ||
} | ||
for (int i = 0; i < BOARD_SIZE; i++) { | ||
printf("\n"); | ||
printf("%d ", i); | ||
for (int j = 0; j < BOARD_SIZE; j++) { | ||
printf("%c ", computer[i][j]); | ||
} | ||
} | ||
printf("\n"); | ||
} | ||
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void generateTrapIndex(char **computerBoard, int *trapRow, int *trapCol) { | ||
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printf("----Computer----\n"); | ||
int side = rand() % 4; | ||
if (side == 0) { | ||
*trapRow = 0; | ||
*trapCol = rand() % (BOARD_SIZE - 2) + 1; | ||
} else if (side == 1) { // Right side | ||
*trapRow = rand() % (BOARD_SIZE - 2) + 1; | ||
*trapCol = BOARD_SIZE - 1; | ||
} else if (side == 2) { | ||
*trapRow = BOARD_SIZE - 1; | ||
*trapCol = rand() % (BOARD_SIZE - 2) + 1; | ||
} else if (side == 3) { | ||
*trapRow = rand() % (BOARD_SIZE - 2) + 1; | ||
*trapCol = 0; | ||
} | ||
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printf("Generated trap index (row col): %d %d\n", *trapRow, *trapCol); | ||
//printf("Generated trap value: %d\n", *trapValue); | ||
computerBoard[*trapRow][*trapCol] = '*'; | ||
} | ||
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void generateTrapValues(int *trapValueComp, int *trapValuePlayer) { | ||
*trapValueComp = rand() % 5 + 1; | ||
*trapValuePlayer = rand() % 5 + 1; | ||
} | ||
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