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feat: add workflow
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AdrKacz committed Jun 25, 2023
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69 changes: 69 additions & 0 deletions .github/workflows/build-android.yml
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# This workflow take the latest app an submit it for review (to go in production)

name: Build Android App

# Controls when the workflow will run
on:
push:
branches: [ 114-add-automation-to-deploy-to-google-play-beta ]

jobs:
build-android-app:
name: Publish iOS App
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Get details
run: |
pwd
ls
cd
pwd
ls
whoami
ls -la /Users/$USER/
- name: Install Godot
run: brew install --cask godot
- name: Install Android SDK
run: |
curl -LO https://dl.google.com/android/repository/commandlinetools-mac-9477386_latest.zip
unzip commandlinetools-mac-9477386_latest.zip
mkdir android-sdk/ && mv cmdline-tools android-sdk/ && cd android-sdk/cmdline-tools
mkdir -p latest/
mv lib latest/
mv bin latest/
mv NOTICE.txt latest/
mv source.properties latest/
yes | /Users/$USER/android-sdk/cmdline-tools/latest/bin/sdkmanager \
--sdk_root=/Users/$USER/android-sdk/ \
"platform-tools" "build-tools;33.0.2" "platforms;android-33" \
"cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;23.2.8568313"
- name: Extract Android keystore
run: |
echo $ANDROID_KEYSTORE_BASE64 | base64 -d > scaling-broccoli.jks
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
- name: Create export presets
run: |
python3 scripts/exports/create-export-preset.py \
--path scaling-broccoli.jks \
--alias $ANDROID_KEY_ALIAS \
--password $ANDROID_KEY_PASSWORD
env:
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
- name: Build Android app - First attempt to import files
run: |
cd mobile-game/
godot --export-release "Android" --headless
cd ../
- name: Update Android SDK path in Godot Editor
run: |
python3 scripts/exports/update-editor-settings.py \
--path "/Users/$USER/Library/Application Support/Godot/editor_settings-4.tres" \
--sdk "/Users/$USER/android-sdk/"
- name: Build Android app - Second attempt
run: |
cd mobile-game/
godot --export-release "Android" --headless
cd ../

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