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A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering

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NKLI

Features.

  • 2D, Single Pass Rendering (Single Pass Instanced support once PP2 adds SPI)
  • Runs on Unity version 2018 (2017 support is coming)
  • Functions as a PostProcessing v2 effect
  • Samples cones across frames. Giving a 32cone result for the cost of 2 per frame.

A fully-dynamic voxel-based global illumination system for Unity. More details at https://www.sonicether.com/segi/

Installation

Check the Releases section above to download a version of CKGI that is a simple .unitypackage file which is ready for you to import into your project.

You can also click the "Clone or Download" button and select "Download Zip", then extract the contents to "Assets/Plugins/SEGI" in your project to test out the latest unreleased versions of SEGI.

Install Unity Post Processing v2. (https://github.com/Unity-Technologies/PostProcessing/wiki/Installation)

Then add SEGI as a PP2 effect. (https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start)

Add 'SEGI_Sun_Light.cs' to your main directional light

Add 'SEGI_Follow_Transform.cs' to your player character

Please refer to the User Guide.pdf for usage instructions.

Community

If you need some help, feel free to ask any questions in the official thread on Unity forums.

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A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering

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