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Nuclear Engine ☢

To-dos

  • W.I.P:

    • ShadowMaps (Through Diligent Component).
    • Improving PhysX Implementaion
    • Basic Editor support (Nuclear Editor).
  • Milestone 0.01 Alpha

    • Complete DemoGame
  • Planned:

    • Mesh Animations
    • GLTF PBR Renderer (Through Diligent Component).

Building

The project has three building configuration: Debug: Which is used in internal engine development. Checked: Use it if you are developing a game. Release: Provides maximum performance, use it if you are publishing your game.

Some Dependencies needs to be downloaded and built manually.

  • Requirements

    • Visual Studio 2022
    • CMake
  • Dependencies

    • Assimp
    • DiligentCore
    • FMOD SDK
    • PhysX 4.1
    • Freeimage
    • GLFW

☢CͨAͣEͤS͛AͣRͬ VͮEͤRͬS͛AͣᴛⷮᴛⷮIͥ

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