F/OSS reimplementation of Mechadeus 1995 "The Daedalus Encounter" interactive movie puzzle adventure game.
The project is currently on the early stages of development, and is not yet playable, however you can already run through the very first scenes of the story (from beginning up to entering Vekkar freighter).
Dependencies:
- cmake
- SDL2
- SDL2_image
The project also uses libSDL2pp, C++11 bindings library for SDL2.
It's included into git repository as a submodule, so if you've
obtained source through git, don't forget to run git submodule init && git submodule update
.
To build the project, run:
cmake . && make
To run the game, you need original game data. Specify path to data
directory (it may be either CD-ROM mount point or a directory
containing contents of all game CDs; directory structure doesn't
really matter in the latter case, game will find needed data in
subdirectories automatically) with -d
options:
opendaed -d <datadir>
You may also specify name of game scenario (.nod) file and starting
entry number with -n
and -e
options respectively - it's
useful to jump to arbitrary part of the game for debugging purposes.
For instance,
opendaed -d <datadir> -n encountr.nod -e 2
is the start of the game story.
You may also directly play puzzles which are already implemented. For that, run:
opendaed -d <datadir> -p <puzzle name>
Currently implemented puzzles are:
artemis
- netwalk-style power connection puzzlehexagons
- yellow door puzzlesun
- sundial puzzle in engine room
GPLv3, see COPYING
The project also bundles third party software under its own licenses:
- extlibs/SDL2pp (C++11 SDL2 wrapper library) - zlib license