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UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

TypeScript 657 12 Updated Sep 7, 2024

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 34 3 Updated Sep 6, 2024

这是一个基于URP的开源仿原神卡通渲染项目

ShaderLab 559 84 Updated Aug 7, 2024

🖱️ 纯粹的Windows右键菜单管理程序

C# 12,032 611 Updated Aug 17, 2024

☁️ Volumetric path tracer using cuda

C++ 259 22 Updated Jan 19, 2024

cartoon plugins for unreal engine

C++ 81 16 Updated May 13, 2021

RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)

C# 39 3 Updated Jun 6, 2024

现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x

C++ 1,499 352 Updated Jul 20, 2024

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

C++ 1,229 160 Updated Sep 12, 2024

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 882 86 Updated Dec 15, 2021

This repository contains a startup DXR project.

331 77 Updated Jan 27, 2023

Linux内核源码分析

1,422 315 Updated Sep 5, 2023

Godot Engine – Multi-platform 2D and 3D game engine

C++ 89,038 20,188 Updated Sep 17, 2024

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 606 55 Updated Sep 16, 2024

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1,366 236 Updated Aug 12, 2024

PreIntegrate Skin SSS LUT Generator for Unity.

C# 42 10 Updated Mar 11, 2023

Frame profiler

C++ 9,255 642 Updated Sep 14, 2024

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

C# 294 35 Updated Mar 27, 2023

💡 Experimental real-time global illumination renderer 🦀

Rust 4,786 176 Updated Feb 16, 2024

C++ examples for the Vulkan graphics API

GLSL 10,188 2,021 Updated Sep 16, 2024

Real-time path tracing library and sample

C++ 624 65 Updated Mar 19, 2024

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

417 73 Updated Jan 16, 2023

GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

C# 113 21 Updated Mar 12, 2021

A class-leading water system implemented in Unity

C# 3,450 476 Updated Aug 16, 2024

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 244 23 Updated May 15, 2024

My survey on fur rendering in unity URP.

HLSL 8 Updated Sep 5, 2022

Fur shader implementation for URP

HLSL 1,004 153 Updated Jan 5, 2023

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

C++ 396 50 Updated Jan 27, 2020

Awesome Vulkan ecosystem

3,272 275 Updated Jun 21, 2024

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 910 121 Updated Jun 8, 2023
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