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ShenZhen University, Computer Science
- Netease Games, Graphic
- https://www.zhihu.com/people/long-ruo-li-21/posts
Stars
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
☁️ Volumetric path tracer using cuda
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
This repository contains a startup DXR project.
Godot Engine – Multi-platform 2D and 3D game engine
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
PreIntegrate Skin SSS LUT Generator for Unity.
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
💡 Experimental real-time global illumination renderer 🦀
C++ examples for the Vulkan graphics API
Real-time path tracing library and sample
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1
A class-leading water system implemented in Unity
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".