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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Simple test to combine Flecs ecs with Godot.
A lightweight and easy to use entity component system with an effective feature set for making games.
A Godot Unit Test Framework. Support for gdScript and c# unit testing
Framework for creating and managing mods for any Godot game.
An inspector editor for Dictionaries. But better than the built-in one.
I needed to edit many Resource files, so figured someone would too.
A tool for making puzzle dependency charts in Godot
Godot Editor plugin to browse various items of Editor Theme, such as icons, colors and fonts.
A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.
Easily add feedback and/or bug reporting functionality to your Godot game.
Demo code for my Godot Saving and Loading video
This is a repository where I make experiments with custom resources in Godot. Hope you may find it informative and useful
The best React-based framework with performance, scalability and security built in.
A reference implementation of GraphQL for JavaScript
A Godot Engine addon that adds a File Editor for multiple file types editing. Create and Write plain text files, configuration files and csv files with custom visualizers and previews. Also support…