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基于Unity和C++后端使用gRPC点对点通信开发的位置判断demo

A location determination demo developed using gRPC point-to-point communication based on Unity and C++backend

**目的:**建立与后端的gRPC通信,后端判断人物坐标是否在平面内,判断结果返回给前端

**细节:**本地后端使用C#开发,远程服务器后端使用C++开发,每秒通信一次

**困难:**gRPC版本变化大,环境搭建教程错误多,与Unity结合案例少

**解决:**从历史版本挑选最匹配的,参考官方文档,自己摸索

**GitHub链接:**https://github.com/550B/Unity-and-gRPC.git

**Purpose: **To establish gRPC communication with the backend, which determines whether the character coordinates are in the plane and returns the judgment results to the frontend Details: The local backend is developed using C #, while the remote server backend is developed using C++, with communication occurring once per second Difficulty: gRPC version changes significantly, there are many errors in the environment setup tutorial, and there are few cases of combining with Unity **Solution: **Select the best match from historical versions, refer to official documents, and explore on my own **GitHub link: **https://github.com/550B/Unity-and-gRPC.git

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