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Extract Ergodox default visualizer into simple_visualizer
It's good enough if you only want to change the lcd text and color.
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/* Copyright 2017 Fred Sundvik | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ | ||
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ | ||
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// Currently we are assuming that both the backlight and LCD are enabled | ||
// But it's entirely possible to write a custom visualizer that use only | ||
// one of them | ||
#ifndef LCD_BACKLIGHT_ENABLE | ||
#error This visualizer needs that LCD backlight is enabled | ||
#endif | ||
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#ifndef LCD_ENABLE | ||
#error This visualizer needs that LCD is enabled | ||
#endif | ||
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#include "visualizer.h" | ||
#include "visualizer_keyframes.h" | ||
#include "lcd_keyframes.h" | ||
#include "lcd_backlight_keyframes.h" | ||
#include "system/serial_link.h" | ||
#include "led.h" | ||
#include "animations.h" | ||
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); | ||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0); | ||
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static bool initial_update = true; | ||
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// Feel free to modify the animations below, or even add new ones if needed | ||
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static keyframe_animation_t lcd_layer_display = { | ||
.num_frames = 1, | ||
.loop = false, | ||
.frame_lengths = {gfxMillisecondsToTicks(0)}, | ||
.frame_functions = {lcd_keyframe_display_layer_and_led_states} | ||
}; | ||
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// The color animation animates the LCD color when you change layers | ||
static keyframe_animation_t color_animation = { | ||
.num_frames = 2, | ||
.loop = false, | ||
// Note that there's a 200 ms no-operation frame, | ||
// this prevents the color from changing when activating the layer | ||
// momentarily | ||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, | ||
.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color}, | ||
}; | ||
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void initialize_user_visualizer(visualizer_state_t* state) { | ||
// The brightness will be dynamically adjustable in the future | ||
// But for now, change it here. | ||
lcd_backlight_brightness(130); | ||
state->current_lcd_color = initial_color; | ||
state->target_lcd_color = logo_background_color; | ||
initial_update = true; | ||
start_keyframe_animation(&default_startup_animation); | ||
} | ||
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// This function should be implemented by the keymap visualizer | ||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing | ||
// that the simple_visualizer assumes that you are updating | ||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is | ||
// stopped. This can be done by either double buffering it or by using constant strings | ||
static void get_visualizer_layer_and_color(visualizer_state_t* state); | ||
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { | ||
// Add more tests, change the colors and layer texts here | ||
// Usually you want to check the high bits (higher layers first) | ||
// because that's the order layers are processed for keypresses | ||
// You can for check for example: | ||
// state->status.layer | ||
// state->status.default_layer | ||
// state->status.leds (see led.h for available statuses) | ||
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uint32_t prev_color = state->target_lcd_color; | ||
const char* prev_layer_text = state->layer_text; | ||
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get_visualizer_layer_and_color(state); | ||
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if (initial_update || prev_color != state->target_lcd_color) { | ||
start_keyframe_animation(&color_animation); | ||
} | ||
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if (initial_update || prev_layer_text != state->layer_text) { | ||
start_keyframe_animation(&lcd_layer_display); | ||
} | ||
// You can also stop existing animations, and start your custom ones here | ||
// remember that you should normally have only one animation for the LCD | ||
// and one for the background. But you can also combine them if you want. | ||
} | ||
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void user_visualizer_suspend(visualizer_state_t* state) { | ||
state->layer_text = "Suspending..."; | ||
uint8_t hue = LCD_HUE(state->current_lcd_color); | ||
uint8_t sat = LCD_SAT(state->current_lcd_color); | ||
state->target_lcd_color = LCD_COLOR(hue, sat, 0); | ||
start_keyframe_animation(&default_suspend_animation); | ||
} | ||
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void user_visualizer_resume(visualizer_state_t* state) { | ||
state->current_lcd_color = initial_color; | ||
state->target_lcd_color = logo_background_color; | ||
initial_update = true; | ||
start_keyframe_animation(&default_startup_animation); | ||
} | ||
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#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */ |
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