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a programming library with geometric algorithms
Путеводитель C++ программиста по неопределенному поведению
Rendering glTF scenes with ray tracer and raster (Vulkan)
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
List of Computer Science courses with video lectures.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
Lightning fast C++/CUDA neural network framework
Evil normal-state minor-mode for editing lisp-like languages
A simple and easy-to-use library to enjoy videogames programming
A D3D11 application for experimenting with Spherical Gaussian lightmaps
An "awesome music theory" kinda wiki with books, resources and courses for studying everything about music and sound
Pixel physics simulator mini-game on Rust
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Auto-generator Vulkan-Docs manpages
SteamOS session compositing window manager
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"