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Eventuals

A C++ library for writing asynchronous computations out of continuations.

Unlike many other approaches to asynchronous code, eventuals doesn't require locking or dynamic heap allocations by default.

Callbacks, one of the most common approaches to asynchronous programming, are hard to compose, don't (often) support cancellation, and are generally tricky to reason about.

Futures/Promises are an approach that does support composition and cancellation, but many implementations have poor performance due to locking overhead and dynamic heap allocations. Furthermore, because the evaluation model of most futures/promises libraries is eager referential transparency is lost.

Eventuals are an approach that, much like futures/promises, support composition and cancellation, however, are lazy. That is, an eventual has to be explicitly started.

Another key difference from futures/promises is that an eventual's continuation is not type-erased and can be directly used, saved, etc by the programmer. This allows the compiler to perform significant optimizations that are difficult to do with other lazy approaches that perform type-erasure. The tradeoff is that more code needs to be written in headers, which may lead to longer compile times. You can, however, mitgate long compile times by using a type-erasing Task like type (more on this later).

The library provides numerous abstractions that simplify asynchronous computations, e.g., a Stream for performing asynchronous streaming. Each of these abstractions follow a "builder" pattern for constructing them, see Usage below for more details.

This library was inspired from experience building and using the libprocess library to power Apache Mesos, which itself has been used at massive scale (production clusters of > 80k hosts).

User Guide

Bazel

For an example of how to depend on eventuals via Bazel in your own project you'll need to copy the lines selected in WORKSPACE.bazel from our eventuals-tutorial repository.

Eventual's theory

Most of the time you'll use higher-level combinators for composing eventuals together. This guide will start with more basic ones and work our way up to creating your own eventuals.

You compose eventuals together using an overloaded operator>>(). You'll see some examples shortly. The syntax is similar to Bash "pipelines" (but instead of | we use >>) and we reuse the term pipeline for eventuals as well.

Note that we use operator>>() instead of operator|() because it provides safer expression evaluation order in C++17 and on. See this paper for more details.

Because the result type of a composed pipeline is not type-erased you'll use auto generously, e.g., as function return types.

You must explicitly start an eventual in order for it to run. You'll only start eventuals at the "edges" of your code, e.g., in int main(). Before you start an eventual you must first "terminate it" by composing with a Terminal():

auto e = AsynchronousFunction()
    >> Terminal()
          .start([](auto&& result) {
            // Eventual pipeline succeeded!
          })
          .fail([](auto&& result) {
            // Eventual pipeline failed!
          })
          .stop([](auto&& result) {
            // Eventual pipeline stopped!
          });

A terminated eventual can then be "built" into what we call an eventual's continuation form:

auto k = Build(std::move(e));

You'll often see the variable k to refer to an eventual in it's continuation form. Finally you can start it with:

k.Start();

Note that once you start an eventual it must not be deallocated/destructed and can not be moved until after it has completed.

To integrate eventuals with std::future you can use the helper Terminate() that calls Build() on an eventual terminated with an implementation of Terminal() that integrates std::promise and std::future:

auto e = AsynchronousFunction();

auto [future, k] = Terminate(std::move(e));

k.Start();

auto result = future.get(); // Wait for the eventual to complete.

You'll often see this form in tests. You can reduce the above boilerplate further using an overloaded operator*():

auto result = *AsynchronousFunction();

But this is blocking and shoud only be done in tests!

Ok, let's dive into some eventuals!

Just

The most basic of all eventuals, Just() allows you to inject a value into a pipeline:

Just("hello world");

Then

Probably the most used of all the combinators, Then() continues a pipeline with the value that was asynchronously computed:

http::Get("https://3rdparty.dev")
    >> Then([](http::Response&& response) {
        // Return an eventual that will automatically get started.
        return SomeAsynchronousFunction(response);
      });

You don't have to return an eventual in the callable passed to Then(), you can also return a synchronous value:

http::Get("https::https://3rdparty.dev")
    >> Then([](auto&& response) {
        // Return a value that will automatically get propagated.
        return response.code == 200;
      });

If

When you need to conditionally continue using two differently typed eventuals you use If(), i.e., an asynchronous "if" statement:

http::Get("https::https://3rdparty.dev")
    >> Then([](auto&& response) {
        // Try for the 'www' host if we don't get a 200.
        return If(response.code != 200)
            .then(http::Get("https::https://www.3rdparty.dev"))
            .otherwise(Just(response));
      });

If() uses the builder pattern for specifying the "then" and "else" branch, the latter of which we call "otherwise" since "else" is a reserved keyword. Both .then() and .otherwise() expect an eventual, but if you wanted to do any extra processing you can do so with a Then():

http::Get("https::https://3rdparty.dev")
    >> Then([](auto&& response) {
        // Try for the 'www' host if we don't get a 200.
        return If(response.code != 200)
            .then(http::Get("https::https://www.3rdparty.dev"))
            .otherwise(Then([body = response.body]() {
              return "Received HTTP Status OK with body: " + body;
            }));
      });

Errors and Error Handling

Depending on whether your writing synchronous or asynchronous code there are a few different strategies for both creating and handling errors.

Synchronous Errors

When working with synchronous code you should return an Expected::Of<T> type:

Expected::Of<std::string> GetFullName(const Person& person) {
  if (person.has_first_name() && person.has_last_name()) {
    return Expected(person.first_name() + " " + person.last_name());
  } else {
    return Unexpected(InvalidPerson("name incomplete"));
  }
}

Note that while Unexpected() is necessary to return an error, the use of Expected() is not strictly necessary but makes for more explicit code.

If you have a lambda that returns both Expected() and Unexpected() you'll need to explicitly specify Expected::Of<T> so the compiler knows how to convert an Unexpected() into the proper type (because Unexpected() doesn't know what T is and rather than having you specify T for every call to Unexpected() which can be numerous in a function body you instead can specify Expected::Of<T> once in the return type):

auto get_full_name = [](const Person& person) -> Expected::Of<std::string> {
  if (person.has_first_name() && person.has_last_name()) {
    return Expected(person.first_name() + " " + person.last_name());
  } else if (!person.has_first_name()) {
    return Unexpected(InvalidPerson("missing first name"));
  } else {
    CHECK(!person.has_last_name());
    return Unexpected(InvalidPerson("missing last name"));
  }
};

An Expected:Of<T> composes with other eventuals exactly as though it is an eventual itself. You can return an Expected::Of<T> where you might return an eventual:

ReadPersonFromFile(file)
    >> Then([](Person&& person) {
        return GetFullName(person);
      })
    >> Then([](std::string&& full_name) {
        ...
      });

Or you can compose an eventual with >> which can be useful in cases where want the error to propagate:

ReadPersonFromFile(file)
    >> Then(Let([](auto& person) {
        return GetFullName(person)
            >> Then([&](auto&& full_name) {
                 if (person.has_suffix) {
                   return full_name + " " + person.suffix();
                 } else {
                   return full_name;
                 }
               });
      }));

Asynchronous Errors

Working with asynchronous code is a little complicated because there might be multiple eventuals returned that propagate the same type of value (e.g., a Just(T()) and an Eventual<T>), but they themselves are different types. In synchronous code you'll only ever be returning T() or Expected(T()) and the compiler doesn't take much to be happy. To solve this problem asynchronous code can use If() to conditionally return differently typed continuations. And an error can be raised with Raise():

auto GetBody(const std::string& uri) {
  return http::Get(uri)
      >> Then([](auto&& response) {
           return If(response.code == 200)
               .then(Just(response.body))
               .otherwise(Raise("HTTP GET failed w/ code " + std::to_string(response.code)));
         });
}

But as we already saw If() is not only useful for errors; it can also be used anytime you have conditional continuations:

auto GetOrRedirect(const std::string& uri, const std::string& redirect_uri) {
  return http::Get(uri)
      >> Then([redirect_uri](auto&& response) {
           // Redirect if 'Service Unavailable'.
           return If(response.code == 503)
               .then(http::get(redirect_uri))
               .otherwise(Just(response));
         });
}

Synchronization

Synchronization is just as necessary with asynchronous code as with synchronous code, except you can't use existing abstractions like std::mutex because these are blocking! Instead, you need to use asynchronous aware replacements such as Lock:

Lock lock;

AsynchronousFunction()
    >> Acquire(&lock)
    >> Then([](auto&& result) {
        // Protected by 'lock' ...
      })
    >> Release(&lock);

This is often used when capturing this to use as part of some asynchronous computation. To simplify this common pattern you can extend your classes with Synchronizable and then use Synchronized():

class MyClass : public Synchronizable {
 public:
  auto MyMethod() {
    return Synchronized(
        Then([](auto&& result) {
          // Protected by 'Synchronizable::lock()' ...
        }));
  }
};

ConditionVariable

Sometimes you need to "wait" for a specific condition to become true while holding on to the lock, e.g., you need a condition variable. You can do that with a ConditionVariable:

class SomeAggregateSystem : public Synchronizable {
 public:
  SomeAggregateSystem()
    : initialization_(&lock()) {}

  auto MyMethod() {
    return Synchronized(
        // Need to wait until we've completed initialization.
        initalization_.Wait([]() {
          return cooling_subsystem_initialized_
              && safety_subsystem_initialized_;
        })
        >> Then([](auto&& result) {
            // ...
          }));
  }

  auto InitializeCoolingSubsystem() {
    return CoolingSubsystemInitialization()
        >> Synchronized(
               Then([this]() {
                 cooling_subsystem_initialized_ = true;
                 initialization_.Notify();
               }));
  }

  auto InitializeSafetySubsystem() { ... }

 private:
  ConditionVariable initialization_;
};

If you just want to wait for a single call to Notify() you can invoke Wait() with no arguments.

For a good example of Synchronized() and ConditionVariable see eventuals/pipe.h.

Task

You can use a Task to type-erase your continuation or pipeline. Currently this performs dynamic heap allocation but in the future we'll likely provide a SizedTask version that lets you specify the size such that you can type-erase without requiring dynamic heap allocation. Note however, that Task requires a callable in order to delay the dynamic heap allocation until the task is started so that the current scheduler has a chance of optimizing the allocation based on the current execution resource being used (e.g., allocating from the local NUMA node for the current thread).

Task::Of<int> task = []() { return Asynchronous(); };

You can compose a Task::Of just like any other eventual as well:

auto e = Task::Of<int>([]() { return Asynchronous(); })
    >> Then([](int i) {
           return stringify(i);
         });

A Task::Of needs to be terminated just like any other eventual unless the callable passed to Task is terminted. In tests you can use * just like you can with any other eventual, but remember this blocks the current thread!

Abstract Classes and Virtual Methods

You can create abstract classes that allow derived classes to either provide a synchronous or asynchronous implementation using Task::Of. Consider the following class:

class Base {
 public:
  virtual Task::Of<std::string> Method() = 0;
};

Now a derived class that has a synchronous implementation:

class DerivedSynchronous : public Base {
 public:
  Task::Of<std::string> Method() override {
    if (SomeCondition()) {
      return Task::Success("success");
    } else {
      return Task::Failure("failure");
    }
  }
};

This is similar to Expected() and Unexpected(), but named explicitly to avoid confusion.

And a derived class that has an asynchronous implementation:

class DerivedAsynchronous : public Base {
 public:
  Task::Of<std::string> Method() override {
    return []() {
      return AsynchronousFunction()
          >> Then([](bool condition) -> Expected::Of<std::string> {
               if (condition) {
                 return Expected("success");
               } else {
                 return Unexpected("failure");
               }
             });
    };
  }
};

Eventual

When you need more control over the asynchronous computation you use Eventual. Here's a simple one:

Eventual<std::string>([](auto& k) {
  k.Start("hello world");
});

This will eventually start k, the next eventual in the pipeline (in continuation form), with the value "hello world".

You can more explicitly create an eventual by following the "builder pattern":

Eventual()
    .start([](auto& k) {
      k.Start("hello world");
    });

This is useful when you also want to specify what to do when either a failure or stop is being propgated from the previous eventual in the pipeline:

Eventual<std::string>()
    .start([](auto& k) {
      k.Start("hello world");
    })
    .fail([](auto& k, auto&&... errors) {
      // Handle raised errors.
    })
    .stop([](auto& k) {
      // Handle stopped computation.
    })

Each callback takes the continuation k and continues the pipeline as it sees fit (i.e., the fail callback can "recover" and call k.Start(...) if it wants).

You can also call .context() which allows you to "capture" data that you can use in each callback:

Eventual<std::string>()
    .context("hello world")
    .start([](auto& data, auto& k) {
      k.Start(data);
    })
    .fail([](auto& data, auto& k, auto&&... errors) {
      // Handle raised errors.
    })
    .stop([](auto& data, auto& k) {
      // Handle stopped computation.
    });

In many cases you can simply capture what you need in an individual callback, but sometimes you may need to use data across callbacks.

Interrupting an Eventual

Sometimes after you've started an eventual you'll want to cancel or stop it. You can do so by interrupting it. By default an eventual is not interruptible, but you can make it interruptible by doing the following:

Eventual<std::string>()
    .interruptible()
    .start([](auto& k, Interrupt::Handler& handler) {
      handler.Install([&k]() {
        // Handle interruption ... in this case by
        // propagating 'Stop()' to the next eventual.
        k.Stop();
      });
      k.Start("hello world");
    });

The above example isn't very interesting because the start callable isn't actually asynchronous, but if it was then you can manage whether or not you call k.Start(...) or k.Stop() or k.Fail(...) depending on when you get an interrupt and what your semantics are for handling interrupts.

You can register an interrupt with an eventual (pipeline) and trigger the interrupt like so:

auto [future, k] = Terminate(
    Eventual<std::string>()
        .interruptible()
        .start([](auto& k, Interrupt::Handler& handler) {
          handler.Install([&k]() {
            k.Stop();
          });
          // Imitate a really long asynchronous computation by just never
          // starting the continuation 'k' ...
        }));

Interrupt interrupt;

k.Register(interrupt);

k.Start();

interrupt.Trigger();

future.get(); // Will throw an exception that the eventual was interrupted!

Note we chose the more broad "interrupt" instead of "cancel" as there may be many possible reasons for "interrupting" an eventual beyond just for "cancellation". When creating a general abstraction, however, error on the side of assuming that interrupt means cancel.

Stream, Repeat, and Loop

You can use Stream to "return" multiple values asynchronously. Instead of using succeed(), fail(), and stop()as we've already seen, "streams" useemit()andended()` which emit a value on the stream and signify that there are no more values, respectively.

You "convert" a stream back into an eventual with a Loop and use next(), done() to request the next value on the stream or tell the stream that you don't want any more values, respectively.

By default streams are not buffered so as to be able to provide explicit flow control and back pressure. Here's a simple stream and loop:

Stream<int>()
  .context(5)
  .next([](auto& count, auto& k) {
    if (count-- > 0) {
      emit(k, count);
    } else {
      ended(k);
    }
  })
  >> Loop<int>()
     .context(0)
     .body([](auto& sum, auto& stream, auto&& value) {
       sum += value;
       next(stream);
     })
     .ended([](auto& sum, auto& k) {
       succeed(k, sum);
     });

You can construct a stream out of repeated asynchronous computations using Repeat:

Repeat([]() { return Asynchronous(); });

Repeat() acts just like Stream() where you can continue it with a Loop() that calls next() and done() for you.

Map and Reduce

Often times you'll want to perform some transformations on your stream. You can do that with Map(). Here's an example of doing a "map reduce":

Iterate({1, 2, 3, 4, 5})
    >> Map([](int i) {
        return i + 1;
      })
    >> Reduce(
        /* sum = */ 0,
        [](auto& sum) {
          return Then([&](auto&& value) {
            sum += value;
            return true;
          });
        });

Infinite Loop

Sometimes you'll have an infinite stream. You can loop over it infinitely by using Loop():

SomeInfiniteStream()
  >> Map([](auto&& i) { return Foo(i); })
  >> Loop(); // Infinitely loop.

http

The http namespace provides HTTP client and (work in progress) server implementations.

An HTTP GET:

http::Get("http:https://example.com") // Use 'https://' for TLS/SSL.
    >> Then([](http::Response&& response) {
        // ...
      });

An HTTP POST:

http::Post(
    "https://jsonplaceholder.typicode.com/posts",
    {{"first", "emily"}, {"last", "schneider"}})
    >> Then([](auto&& response) {
        // ...
      });

For more control over the HTTP request create an http::Client. For example, if you don't want to verify peers when using HTTPS you can do:

http::Client client = http::Client::Builder()
                          .verify_peer(false)
                          .Build();

client.Post(
    "https://jsonplaceholder.typicode.com/posts",
    {{"first", "emily"}, {"last", "schneider"}})
    >> Then([](auto&& response) {
        // ...
      });

Or to control individual requests use an http::Request. For example, to add headers:

client.Do(
    http::Request::Builder()
        .uri("https://3rdparty.dev")
        .method(http::GET)
        .header("key", "value")
        .header("another", "example")
        .Build())
    >> Then([](auto&& response) {
        // ...
      });

Anything added to an http::Request overrides an http::Client:

client.Do(
    http::Request::Builder()
        .uri("https://3rdparty.dev")
        .method(http::GET)
        .verify_peer(true) // Overrides client!
        .Build())
    >> Then([](auto&& response) {
        // ...
      });

TLS/SSL Certificate Verification

As you already saw above, you can skip verification by doing verify_peer(false) when building an http::Client or http::Request.

You can also provide a CA certificate that can verify the peer:

// Read a PEM encoded certificate from a file.
std::filesystem::path path = "/path/to/certificate";

Expected::Of<x509::Certificate> certificate = pem::ReadCertificate(path);

CHECK(certificate); // Handle as appropriate.

http::Client client = http::Client::Builder()
                          .certificate(*certificate)
                          .Build();

client.Get("https://3rdparty.dev")
    >> Then([](auto&& response) {
        // ...
      });

Alternatively you can add the certificate per request:

// Read a PEM encoded certificate from a file.
std::filesystem::path path = "/path/to/certificate";

Expected::Of<x509::Certificate> certificate = pem::ReadCertificate(path);

http::Client client = http::Client::Builder().Build();

client.Do(
    http::Request::Builder()
        .uri("https://3rdparty.dev")
        .method(http::GET)
        .certificate(*certificate)
        .Build())
    >> Then([](auto&& response) {
        // ...
      });

RSA, X.509, and PEM

To create an RSA keypair:

Expected::Of<rsa::Key> key = rsa::Key::Builder().Build();

To create an X.509 certificate for some IP address use the RSA key created above as the certificate subject and for signing the certificate:

Expected::Of<x509::Certificate> certificate =
    x509::Certificate::Builder()
        .subject_key(rsa::Key(*key))
        .sign_key(rsa::Key(*key))
        .ip(address)
        .Build();

To encode key or certificate in PEM format (which can then be written to a file):

Expected::Of<std::string> pem_key = pem::Encode(*key);

Expected::Of<std::string> pem_certificate = pem::Encode(*certificate);

To get an x509::Certificate from a PEM encoded file:

// Read a PEM encoded certificate from a file.
std::filesystem::path path = "/path/to/certificate";

Expected::Of<x509::Certificate> certificate = pem::ReadCertificate(path);

grpc

An asynchronous interface for gRPC based on callbacks. While gRPC already provides an asynchronous interface, it is quite low-level. gRPC has an experimental (as of 2020/07/10, still in progress) higher-level asynchronous interface based on a reactor pattern, it is still based on inheritance and overriding virtual functions to receive "callbacks" and as such is hard to compose with other asynchronous code. Moreover, it's still relatively low-level, e.g., it only permits a single write at a time, requiring users to buffer writes on their own.

eventuals::grpc is intended to be a higher-level inteface while still being asynchronous to make composing asynchronous code easy. It deliberately tries to mimic grpc naming where appropriate to simplify understanding across interfaces.

Please see Known Limitations and Suggested Improvements below for more insight into the limits of the inteface.

Examples

Examples can be found here (but these need to be updated as of 2022/03/05).

They have been put in a separate repository to make it easier to clone that repository and start building a project rather than trying to figure out what pieces of the build should be copied.

We recommend cloning the examples and building them in order to play around with the library.

Logging

glog is used to perform logging. You'll need to enable glog verbose logging by setting the environment variable GLOG_v=1 (or any value greater than 1) as well as the enironment variable EVENTUALS_GRPC_LOG=1. You can call google::InitGoogleLogging(argv[0]); in your own main() function to properly initialize glog.

Known Limitations

  • Services can not (yet) be removed after they are "added" via Server::Accept().

  • One of the key design requirements was being able to add a "service" dynamically, i.e., after the server has started, by calling Server::Accept(). This doesn't play nicely with some built-in components of gRPC, such as server reflection (see below). In the short-term we'd like to support adding services before the server starts that under the covers use RegisterService() so that those services can benefit from any built-in components of gRPC.

  • Server Reflection via the (gRPC Server Reflection Protocol)[https://github.com/grpc/grpc/blob/master/doc/server-reflection.md] requires that all services are registered before the server starts. Because eventuals::grpc::Server is designed to allow services to be added dynamically via invoking Server::Accept() at any point during runtime, the reflection server started via grpc::reflection::InitProtoReflectionServerBuilderPlugin() will not know about any of the services. One possibility is to build a new implementation of the reflection server that works with dynamic addition/removal of services. A short-term possibility is to only support server reflection for services added before the server starts.

  • No check is performed that all methods of a particular service are added via Server::Accept(). In practice, this probably won't be an issue as a grpc::UNIMPLEMENTED will get returned which is similar to how a lot of services get implemented incrementally (i.e., they implement one method at a time and return a grpc::UNIMPLEMENTED until they get to said method).

Scheduling and Memory Allocation

... to be completed ...

Bazel

You can easily incorporate eventuals into your own build if you're using Bazel.

Copy bazel/repos.bzl into the directory 3rdparty/eventuals of your own project/workspace and add an empty BUILD.bazel into that directory as well.

Now you can add the following to your WORKSPACE (or WORKSPACE.bazel):

load("//3rdparty/eventuals:repos.bzl", eventuals_repos = "repos")
eventuals_repos()

load("@com_github_3rdparty_eventuals//bazel:deps.bzl", eventuals_deps="deps")
eventuals_deps()

You can then depend on @eventuals//eventuals in your Bazel targets.

Contributing

Building/Testing

Currently we only support Bazel and expect/use C++17 (some work could likely make this C++14).

You can build the library with:

$ bazel build :eventuals
...

You can build and run the tests with:

$ bazel test test:eventuals
...

Visual Studio Code and Bazel Set Up

macOS

  1. Download and install Visual Studio Code (VS Code).

  2. Run VS Code and install the necessary extensions:

    1. Bazel plugin. This extension provides support for Bazel in Visual Studio Code.
    2. C/C++ plugin. The C/C++ extension adds language support for C/C++ to Visual Studio Code, including features such as IntelliSense and debugging.
    3. Clang-format plugin. This extension allows you to comply with the clang format for your code. Read the plugin overview for configuration.
    4. CodeLLDB. This extension allows you to debug your code. Read the plugin overview for configuration.
  3. Install Bazel. Possible instructions for doing so using Homebrew:

    1. Check the presence of Bazel using the following command in your terminal:
    $ bazel --version
    
    1. If you have no Bazel - install it using Homebrew.
    3. Install the Bazel package via Homebrew as follows:
    

    $ brew install bazel

    4. Upgrade to a newer version of Bazel using the following command (if needed):
    

    $ brew upgrade bazel

    
    
  4. Clone eventuals.

  5. Open the eventuals folder via VS Code.

  6. Check the checkboxes about "Trust the authors".

  7. VS Code -> Terminal -> New Terminal

Linux

  1. Download and install Visual Studio Code (VS Code).
  2. Run VS Code and install the necessary extensions:
    1. Bazel plugin. This extension provides support for Bazel in Visual Studio Code.
    2. C/C++ plugin. The C/C++ extension adds language support for C/C++ to Visual Studio Code, including features such as IntelliSense and debugging.
    3. Clang-format plugin. This extension allows you to comply with the clang format for your code. Read the plugin overview for configuration.
    4. CodeLLDB. This extension allows you to debug your code. Read the plugin overview for configuration.
  3. Install Bazel.
  4. Install the latest version of the compiler LLVM (LLVM Download Page).
  5. Install Git.
  6. Clone eventuals.
  7. Open the eventuals folder via VS Code.
  8. Check the checkboxes about "Trust the authors".
  9. VS Code -> Terminal -> New Terminal

Windows

  1. Download and install Visual Studio Code (VS Code).
  2. Run VS Code and install the necessary extensions:
    1. Bazel plugin. This extension provides support for Bazel in Visual Studio Code.
    2. C/C++ plugin. The C/C++ extension adds language support for C/C++ to Visual Studio Code, including features such as IntelliSense and debugging.
    3. Clang-format plugin. This extension allows you to comply with the clang format for your code. Read the plugin overview for configuration. Possible instuctions for how you can use Visual Studio's clang-format: 1. Create a folder .vscodein your project folder. 2. Create a file settings.json in the folder .vscode 3. Add the data to the file (check the path to your clang-format.exe): { "clang-format.style": "Google", "clang-format.executable": "C:/Program Files (x86)/Microsoft Visual Studio/2019/ Community/VC/Tools/Llvm/x64/bin/clang-format.exe", "editor.formatOnSave": true }
    4. CodeLLDB. This extension allows you to debug your code. Read the plugin overview for configuration.
  3. Install Bazel. Detailed installation instructions for Windows can be found here: Installing Bazel on Windows. This is an important step. You must follow all the instructions, otherwise you will get various errors at the compilation stage.
  4. Install the latest version of the compiler LLVM (LLVM Download Page).
  5. Install Git.
  6. Restart your PC. ;-)
  7. Clone eventuals.
  8. Open the eventuals folder via VS Code.
  9. Check the checkboxes about "Trust the authors".
  10. VS Code -> Terminal -> New Terminal

Code Style

The eventuals library maintains a code style that's enforced by a GitHub workflow. You can also install a git pre-commit hook to check the code style locally before sending a pull request: see the dev-tools README for instructions.

Contributor Guide

Builder Pattern

There are numerous places where we use the builder pattern. Unlike most builders you've probably worked with we also check for required fields at compile-time by creating our builders in particular ways. There are helpers in eventuals/builder.h which simplify creating your own builders. Here we walk through an example of creating a builder for http::Request.

Starting with the http::Request object:

namespace http {

class Request {};

} // namespace http

Declare a "builder" method which we'll implement later:

class Request {
 public:
  static auto Builder();
};

And declare a "builder" type which we'll implement next:

class Request {
 public:
  static auto Builder();

 private:
  template <bool, bool>
  struct _Builder;
};

What are those bool template parameters? Defining _Builder should help explain:

template <bool has_method_, bool has_uri_>
class Request::_Builder : public builder::Builder {
 private:
  builder::Field<Method, has_method_> method_;
  builder::Field<std::string, has_uri_> uri_;
};

Each bool template parameter represents whether or not this builder has that field set or not. Each field is a builder::Field which you can think of as a compile-time version of std::optional. A builder::Field requires that you specify as the first parameter the type of the field (e.g., std::string) and the second field represents whether or not it has been set. Don't worry, you can't by accident set the second parameter to true without also actually setting a value!

Note that we inherit from builder::Builder which provides a Construct() method we'll use below.

Now let's create a default constructor for creating the initial builder as well as a constructor that takes all our fields. Note that we'll also make our outer most class, http::Request in this case be a friend so it can call our default constructor.

template <bool has_method_, bool has_uri_>
class Request::_Builder : public builder::Builder {
 private:
  friend class Request;

  _Builder() {}

  _Builder(
      builder::Field<Method, has_method_> method,
      builder::Field<std::string, has_uri_> uri)
    : method_(std::move(method)),
      uri_(std::move(uri)) {}

  builder::Field<Method, has_method_> method_;
  builder::Field<std::string, has_uri_> uri_;
};

And now we'll add our field "setters", starting with the setter for method:

template <bool has_method_, bool has_uri_>
class Request::_Builder : public builder::Builder {
 public:
  auto method(Method method) && {
    static_assert(!has_method_, "Duplicate 'method'");
    return Construct<_Builder>(
        method_.Set(method),
        std::move(uri));
  }

 private:
  friend class Request;

  _Builder() {}

  _Builder(
      builder::Field<Method, has_method_> method,
      builder::Field<std::string, has_uri_> uri)
    : method_(std::move(method)),
      uri_(std::move(uri)) {}

  builder::Field<Method, has_method_> method_;
  builder::Field<std::string, has_uri_> uri_;
};

Let's zoom in and break down what's happening here:

  auto method(Method method) && {
    static_assert(!has_method_, "Duplicate 'method'");
    return Construct<_Builder>(
        method_.Set(method),
        std::move(uri));
  }

First, if a field should only be set once, the setter can do a static_assert() to check if the field has already been set! Second, every setter creates a fresh builder with all of the fields from the previous builder except the field being set which gets set by doing field_.Set(...). The Construct() method takes all the fields and the type of the builder and creates the fresh builder for us by calling that constructor that we specified earlier. Since we had made that constructor private we need to make our base class builder::Builder be a friend so it can call our constructor:

template <bool has_method_, bool has_uri_>
class Request::_Builder : public builder::Builder {
 public:
  ...

 private:
  friend class builder::Builder;

  ...
};

Note that every "setter" method requires the receiver (i.e., this) to be an rvalue reference (the && after the arguments in the function signature) so that we can efficiently move the builder values from one builder to the next. This isn't strictly required, but this pattern helps catch users from thinking that your builder is "mutable" when they don't make sure that they're calling a setter with an rvalue receiver. Note that most of the time this won't be a problem because users will just chain calls to setters.

After adding all the setters for the fields we'll need Build():

template <bool has_method_, bool has_uri_>
class Request::_Builder : public builder::Builder {
 public:
  ...

  Request Build() && {
    static_assert(has_method_, "Missing 'method'");
    static_assert(has_uri_, "Missing 'uri'");

    if (method_.value() == Method::GET) {
       ...
    }
  }

  ...
};

Inside Build() we can check to make sure that all of the required fields have been set. You can use each builder::Field fields similar to std::optional by calling the value() family of methods or using operator->(). Again, if code that calls value() compiles then there must be a value! That is to say, the static_assert() provide for better error messages for users but they aren't what's protecting you from trying to get a value that doesn't exist.

To finish this off we'll need to implement http::Request::Builder():

inline auto http::Request::Builder() {
  return _Builder<false, false>();
}

And that's it!

Let's add another field, a timeout so that we can demonstrate fields with default values (but to be clear http::Request does not have a default value for timeout). We start by adding a bool template parameter everywhere to represent has_timeout. Instead of builder::Field we'll use builder::FieldWithDefault and provide a default value as part of the declaration:

template <bool has_method_, bool has_uri_, bool has_timeout_>
class Request::_Builder : public builder::Builder {
  ...

 private:
  ...

  builder::FieldWithDefault<std::chrono::nanoseconds, has_timeout_>
      timeout_ = std::chrono::seconds(10);
};

We'll need to update our constructor to take the new field:

template <bool has_method_, bool has_uri_, bool has_timeout_>
class Request::_Builder : public builder::Builder {
 public:
  ...

 private:
  ...

  _Builder(
      builder::Field<Method, has_method_> method,
      builder::Field<std::string, has_uri_> uri,
      builder::FieldWithDefault<std::chrono::nanoseconds, has_timeout_> timeout)
    : method_(std::move(method)),
      uri_(std::move(uri)),
      timeout_(std::move(timeout)) {}

  ...
};

And add a setter:

  auto timeout(std::chrono::nanoseconds timeout) && {
    static_assert(!has_timeout_, "Duplicate 'timeout'");
    return Construct<_Builder>(
        std::move(method_),
        std::move(uri_),
        timeout_.Set(timeout));
  }

That's it! Unlike builder::Field where only value() exists after the field has been set, builder::FieldWithDefault always has a value() and depending on whether or not the field was set it either returns the set field or the default.