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The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
2021年最新总结,推荐工程师合适读本,计算机科学,软件技术,创业,思想类,数学类,人物传记书籍
🦜🔗 Build context-aware reasoning applications
Extended and advanced applications to the Rivermax SDK (Networking SDK for Media and Data Streaming).
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Langchain-Chatchat(原Langchain-ChatGLM)基于 Langchain 与 ChatGLM, Qwen 与 Llama 等语言模型的 RAG 与 Agent 应用 | Langchain-Chatchat (formerly langchain-ChatGLM), local knowledge based LLM (like ChatGLM, Qwen and…
Streamlit — A faster way to build and share data apps.
design and implementation of a camera pose estimator using a known sized detected square. in this project we used Aruco markers but you can use any square else to estimate the camera position.
Create, Build, Pakcage an Unreal Engine Standalone Program Application.
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour
Tools and services for Eternal Crusade: Resurrection (a multiplayer UE5 shooter)
The most powerful Unreal Engine Dumper and Editor for UE 4.19 - 5.3
Stable Diffusion, SDXL, LoRA Training, DreamBooth Training, Automatic1111 Web UI, DeepFake, Deep Fakes, TTS, Animation, Text To Video, Tutorials, Guides, Lectures, Courses, ComfyUI, Google Colab, R…
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at https://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A simple Unreal Engine 4 project (precisely 4.7.4) showing how to render a 3D object/mesh in a UMG widget.
The Complete "Game Development with Blender" Book. Now Free.
Runtime video and screenshot capture system for Unreal Engine
Repo to gather all Gameplay Ability System content for UE4
Early Implementation of Motion Matching tech
Unreal Engine (4.27) plugin to expose Asset User Data functionality to Blueprints