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Fixed a bug with arc not completing
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Value printing is better in interaction volume
Store the intersection on mouse move
Refacotring
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larsbrubaker committed Mar 22, 2016
1 parent 6442f64 commit 36c3257
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions PartPreviewWindow/View3D/Gui3D/HeightValueDisplay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public class HeightValueDisplay : GuiWidget
{
private static readonly int HorizontalLineLength = 30;
private View3DWidget view3DWidget;
ValueDisplayInfo zValueDisplayInfo = new ValueDisplayInfo();
ValueDisplayInfo heightValueDisplayInfo = new ValueDisplayInfo();

public HeightValueDisplay(View3DWidget view3DWidget)
{
Expand Down Expand Up @@ -89,7 +89,7 @@ private void MeshViewerToDrawWith_Draw(GuiWidget drawingWidget, DrawEventArgs dr
screenPosition = testScreenPosition + new Vector2(HorizontalLineLength, 0);
}
}
zValueDisplayInfo.DisplaySizeInfo(drawEvent.graphics2D, midLinePos, selectedBounds.minXYZ.z);
heightValueDisplayInfo.DisplaySizeInfo(drawEvent.graphics2D, midLinePos, selectedBounds.minXYZ.z);


OriginRelativeParent = screenPosition;
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