Native dll plugin for starfield script extender.
Create a new plugin project from this template and wait for the first workflow action to finish, it will setup project automatically.
- CMake 3.26+
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg - Make sure your local vcpkg port is up-to-date by pulling the latest and do
vcpkg integrate install
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
- Starfield Steam Distribution
- Add the environment variable
SFPath
with the value as the path to the game installation
- Add the environment variable
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
These two dependencies can be setup either via git submodule (by executing update-submodule.bat
) or through a local git repo (by specifying environment variable CommonLibSFPath
and DKUtilPath
pointing to local git repo path).
If having multiple projects, to avoid having copies of CommonLibSF and DKUtil in each of them, it's suggested to use the local fork and environment path approach, so all projects share the same package.
.\make-sln-msvc.bat
cmake --build build
This plugin template has auto deployment rules for easier build-and-test, build-and-package features, using simple json rules. Read more here!
This project bundles DKUtil.
GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source). Specifically, the Modded Code is Starfield (and its variants) and Modding Libraries include Starfield Script Extender and DKUtil (and variants).