- New Zealand
Starred repositories
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
A simple ImGui component for rendering profiling data
A rendergraph-based graphical framework for Vulkan
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Creating animation sequences between sparse key frames using motion phase features.
Add-on for Blender that allows the transfer of animations and poses from one armature to another
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Mesh optimization library that makes meshes smaller and faster to render
Personal hobby project to experiment with various rendering techniques.
Ubisoft La Forge - Animation Dataset
A clone of TheCherno/Hazel. This version is independent of the original, and written by me as I follow along the game engine series
Vulkan & C++17 based Scene Graph Project
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A really fast C++ library for Delaunay triangulation of 2D points
Physically-Based Rendering in glTF 2.0 using WebGL
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library