action-deps: bump actions/checkout from 4.1.2 to 4.1.3 (#39) #365
Annotations
5 errors and 9 warnings
Build PAL3 for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3 for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3 for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3 for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3 for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3 for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build PAL3 for iOS
Activation failed, attempting retry #1
|
Build PAL3 for iOS
Activation failed, attempting retry #2
|
Build PAL3 for iOS
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
|
Build PAL3 for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
|
Build PAL3 for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
|
Build PAL3 for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
|
Build PAL3 for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
|
Build PAL3 for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
|