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action-deps: bump actions/upload-artifact from 4.3.1 to 4.3.2 (#40) #364

action-deps: bump actions/upload-artifact from 4.3.1 to 4.3.2 (#40)

action-deps: bump actions/upload-artifact from 4.3.1 to 4.3.2 (#40) #364

Triggered via push April 22, 2024 06:11
Status Success
Total duration 10m 21s
Artifacts
Matrix: build_pal3a_mono_ios
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5 errors and 10 warnings
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build PAL3A for iOS
Changes were made to the following files and folders:
Build PAL3A for iOS
M ProjectSettings/ProjectSettings.asset
Build PAL3A for iOS
Activation failed, attempting retry #1
Build PAL3A for iOS
Activation failed, attempting retry #2
Build PAL3A for iOS
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118