action-deps: bump actions/upload-artifact from 4.3.1 to 4.3.2 (#40) #364
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5 errors and 10 warnings
Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for iOS
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build PAL3A for iOS
Changes were made to the following files and folders:
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Build PAL3A for iOS
M ProjectSettings/ProjectSettings.asset
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Build PAL3A for iOS
Activation failed, attempting retry #1
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Build PAL3A for iOS
Activation failed, attempting retry #2
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Build PAL3A for iOS
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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