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🏂🏻 程序员海外工作/英文面试手册
A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments
Open source C++ physics engine library in 3D
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Smart camera tools for passionate creators
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
A WebGPU Shading Language parser and reflection library for Javascript.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
A series of docs detailing best practices for developing with WebGPU
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
The tools I use every day, it would be great if you need it too
Unity Graphics - Including Scriptable Render Pipeline