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Herbert: a motion-controlled mobile game

Published: 19 October 2014 Publication History

Abstract

Smartphone games lack the hardware interface afforded by other gaming media like controllers for consoles, keyboard and mouse for PCs, joysticks and buttons on arcade cabinets, etc. As such, many popular games focus on puzzle mechanics using the touch screen interface, such as Angry Birds[1] or Cut the Rope[2]. We focused on skill-based, reactionary gameplay with an intuitive and unique control scheme in Herbert, where the player moves the character around the world by tilting the device and free oneself from traps by shaking the device. We did this in order to minimize on-screen GUI clutter found in other games such as OMG Pirates![3], Street Fighter IV[4] and Zombieville, USA[5] while retaining the challenge enjoyment, and intuitiveness of skill based gaming. The web version of the game can be played at: https://www.cs.drexel.edu/~amd435/Herbert_Web.html

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References

[1]
Angry Birds.{Online}.Finland: Rovio Entertainment, 2009.
[2]
Cut the Rope.{Online}.United Kingdom: ZeptoLab UK Limited, 2010.
[3]
OMG Pirates!.{Mobile}. Marin County CA USA: Mika Mobile, Inc., 2011.
[4]
Street Fighter IV.{Format For Your Source???}. Chuo-Ku, Osaka, Japan: Capcom, 2010.
[5]
Zombieville, USA.{Mobile}. Marin County CA USA: Mika Mobile, Inc., 2009.
[6]
A. Smith. "46% of American adults are smartphone owners."{BlogEntry}1 May 2012. Pew Internet & American Life Project. Available https://www.pewinternet.org/2012/03/01/nearly-halfof-american-adults-are-smartphone-owners/{Accessed: 23 June 2014}
[7]
Pac-Man.{Arcade}. Tokyo Japan: Namco, 1980.
[8]
Super Mario Bros.{Nintendo Console}. New York USA: Nintendo, 1985.
[9]
A. Uriarte and S. Ontañón. "Kiting in RTS games using influence maps.": Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, AAAI Conference, Stanford, CA, USA, October 12, 2012, AAAI Press. USA: Palo Alto, 2012. pp31--36.
[10]
Oddworld: Abe's Oddysee.{Play station Console}United Kingdom: Oddworld Inhabitants, 1997.

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cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 19 October 2014

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Author Tags

  1. accelerometer
  2. chasing
  3. intuitive controls
  4. kiting
  5. mobile devices
  6. motion controls
  7. shake
  8. skill game

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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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