Stars
A native, user-mode, multi-process, graphical debugger.
Redot Engine – Multi-platform 2D and 3D game engine
Static & dynamic D bindings to the FreeType library, compatible with BetterC, @nogc, and nothrow.
buggins / bindbc-freetype
Forked from BindBC/bindbc-freetypeStatic & dynamic D bindings to the FreeType library, compatible with BetterC, @nogc, and nothrow.
buggins / bindbc-sdl
Forked from BindBC/bindbc-sdlStatic & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow.
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
A Godot Unit Test Framework. Support for GDScript and C# unit testing
Standalone tool for extracting and creating Godot .pck files
A cross platform app for quick and easy still image camera matching
QoL enhancements for the oldgen PS1/PS2/PSP Armored Core games.
WebUI extension for ControlNet
Stable Diffusion web UI
Stable Diffusion built-in to Blender
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
HD Texture packs for the Resident Evil games and DC2 (Hopefully) ~ The packs are made feasible by a custom-made mask textures recreation tool.
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
A high performance, editable terrain system for Godot 4.
An enhanced PC source port of the original WipeOut.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.