I'm a backend developer at Wolffun Game, where I work on building scalable and efficient systems to power our online games. I have a strong background in software development, with experience in programming languages such as Go, Java, and JS.
Currently, I'm working on building a real-time game server using Golang and Redis to handle the game state and player interactions. I'm also collaborating with the front-end team to integrate the server with the game client using Socket.
I'm always looking to improve my skills and stay up-to-date with the latest technologies in the industry. Currently, I'm learning about distributed systems and microservices architecture to help us scale our game servers as we grow.
If you have any questions or just want to say hi, feel free to reach out to me on LinkedIn. I'm always happy to connect with other developers and learn from their experiences.