Godot/Unity3D System Design Architecture
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Updated
Oct 24, 2024 - C#
Godot/Unity3D System Design Architecture
UTween is an interpolation animation component for Unity. You can quickly configure animations through built-in components or write animations through code.
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
Architecture-agnostic code and tools to make Unity based games.
USecurity is a security and anti-cheat component used in the Unity project.
Use Lua scripting language in Unity to accomplish hot update/fix functionality
MVC Pattern Framework for Unity3d GUI System (UGUI)
🥛 I do not like FRAMEWORK, so here are static functions for making games.
A lightweigth Unity3D message framework,support UI binging and message banding.
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