SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
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Updated
Aug 26, 2024 - C++
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A course on Smoothed Particle Hydrodynamics (SPH)
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
C++ library for fast computation of neighbor lists in point clouds.
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
Simple SPH dam-break simulation in Julia
Unofficial mobile application for the school portal Hesse by a group of high school students.
💦光滑粒子流体动力学代码(🌊A smoothed particle hydrodynamics (SPH) code)
Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.
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