A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
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Updated
May 22, 2024 - C++
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
Curated list of references for development of DOS applications.
CROSS LIB - A universal 8-bit library and some games built with it
A basic Mastodon client for Classic Mac OS
development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
Episode source code for the 8-bit Atari 2600 / VCS / Video Computer System, one of the pioneering home gaming consoles.
VGA mode 13h programming in x86 Assembly
GameBoyAdvance graphical core registers wrapper functions... and a bit more.
A simple DOS memory viewer, with a simple text-based user interface. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
XMS Control Center is an XMS management & information utility. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
An isomorphic gamelib for retrocomputers
SHARP X1 (CZ-800 series) compatible free IPL ROM.
The UMPK-80 Emulator (CORE) is an open-source project that aims to provide a simple and modern INTEL 8080 / KR580VM80A-based microcomputer emulator.
My first DOS game: revived!
Original SNES Star Fox source code restored to produce 1:1 retail ROM releases on compile
3D graphical effects for MS-DOS
Astroblast (Atari 2600) meets Swabby!
Iconic "digital rain" effect from The Matrix. Written in Z80 assembler for ZX Spectrum.
A simple DOS file CRC-16 program. Pre-release. Written in Borland C++ in 1997.
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