After Apple’s introduction of ARKit 2, we have been consistently working behind to create shared-AR experiences. Our goal is to improve the utility of mobile using AR experiences.
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Updated
Jun 17, 2024 - Swift
After Apple’s introduction of ARKit 2, we have been consistently working behind to create shared-AR experiences. Our goal is to improve the utility of mobile using AR experiences.
Example of Multiuser AR Experience with Unity
A Basic Example Of A Multipeer Session Using ARKit2 In Which You Can Scale, Rotate & Manipulate A Cube In RealTime.
A Basic Example Of Sharing ARWorldMaps Using Custom File Types (UTI) With ARKit2
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