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    • A platform for discovering games, deploying game builds to smart contract canisters, creating NFT & Token collections, airdrops, payments, in-game minting & burning, configuring World smart contracts and more.
      Motoko
      GNU General Public License v3.0
      73500Updated Oct 28, 2024Oct 28, 2024
    • 0000Updated Oct 25, 2024Oct 25, 2024
    • A Motoko template for deploying a custom World canister manually. A World canister is the "game server" of your game, regulating the logic and rules governing your game economy. Note: We recommend deploying a World from the Game Launcher website, this repo is only for devs wanting to manually write their World canister.
      Motoko
      MIT License
      02111Updated Oct 21, 2024Oct 21, 2024
    • ICP.NET

      Public
      A library for .NET/C#/Unity to natively communicate with the Internet Computer (ICP)
      C#
      MIT License
      5000Updated Oct 17, 2024Oct 17, 2024
    • An on-chain game server protocol weaving together ICP games into one universally accessible database, supercharged with modular game logic, composable data standards, and customizable access control for interactions across game worlds. With additional features for payments, minting, and burning.
      Motoko
      GNU General Public License v3.0
      24500Updated Sep 6, 2024Sep 6, 2024
    • A comprehensive Unity template with all necessary code for integration with ICP. Features include on-chain login authentication, payments, minting, burning, action system, entity datastore, white-label shop, and white-label NFT marketplace.
      C#
      MIT License
      23001Updated Jul 23, 2024Jul 23, 2024
    • TypeScript
      0000Updated Jul 19, 2024Jul 19, 2024
    • Project to build your game with Boom Services implemented out of the box.
      C#
      MIT License
      1000Updated May 23, 2024May 23, 2024
    • examples

      Public
      Useful Motoko game features to help game developers collaborate and kickstart game development on ICP. Includes examples for a chat system, real-time multiplayer simulation, remote configs, and batch transfer tool.
      JavaScript
      MIT License
      02000Updated May 2, 2024May 2, 2024
    • 0.0.1 - This is the first Plethora Template commit
      C#
      MIT License
      0000Updated Apr 16, 2024Apr 16, 2024
    • sns

      Public
      Shell
      MIT License
      0200Updated Apr 12, 2024Apr 12, 2024
    • JavaScript
      0000Updated Feb 21, 2024Feb 21, 2024
    • The first Autonomous World Template on the Internet Computer.
      C#
      0000Updated Sep 8, 2023Sep 8, 2023