A Bitboard-based shogi library in Rust. Board representation, move generation/validation and time control utilities.
A library for implementing Shogi application.
shogi
provides a various types and implementations for representing concepts and rules in Shogi.
Most types can be created programatically while they can also be deserialized from / serialized to SFEN format.
See USIプロトコルとは (What is the USI protocol?) for more detail about UCI protocol specification and SFEN format.
use shogi::{Move, Position};
use shogi::bitboard::Factory as BBFactory;
use shogi::square::consts::*;
BBFactory::init();
let mut pos = Position::new();
// Position can be set from the SFEN formatted string.
pos.set_sfen("lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL b - 1").unwrap();
// You can programatically create a Move instance.
let m = Move::Normal{from: SQ_7G, to: SQ_7F, promote: false};
pos.make_move(m).unwrap();
// Move can be created from the SFEN formatted string as well.
let m = Move::from_sfen("7c7d").unwrap();
pos.make_move(m).unwrap();
// Position can be converted back to the SFEN formatted string.
assert_eq!("lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL b - 1 moves 7g7f 7c7d", pos.to_sfen());
- csa-rs: A Shogi game serialization/deserialization library in CSA format.
- usi-rs: A library to handle type-safe communication with USI-compatible shogi engines.
shogi-rs
is licensed under the MIT license. Please read the LICENSE file in this repository for more information.