New Main repo https://github.com/AnimeEffectsDevs/AnimeEffects
A 2D animation tool which doesn't require a carefully thought-out plan.
It provides various animation functions based on deformation of polygon mesh.
Official Website:
https://animeeffects.org/en/
Unofficial AnimeEffects boards (but run by developers still has interest in AE.)
Discord: AnimeEffects Community Server (courtesy of @Jose-Moreno)
IRC: #animeeffects-dev on freenode (courtesy of @Larpon)
Note: For the present, there may be incompatible changes without notice in advance.
- Windows/Linux/Mac
- Qt5.7 or later
- MSVC2015/MinGW/GCC/Clang (32-bit or 64-bit)
- OpenGL4.0 CoreProfile or later
- On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run
glxinfo | grep "OpenGL core profile version"
on your terminal
- On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run
- FFmpeg (Please install ffmpeg on your own for video exporting, you can also place a ffmpeg executable in /tools.)
- first update and install dependencies:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git gcc libglib2.0-0 qt5-default make
- first update and install dependencies:
sudo pacman -Syu
sudo pacman -S git gcc glib2 qt5 make
- clone AnimeEffects git repo and go to the "src" folder:
git clone https://github.com/herace/AnimeEffects
cd AnimeEffects/src
qmake AnimeEffects.pro
make
- When building is done, run AnimeEffects:
./AnimeEffects
If you have any issues feel free to ask questions on our Discord!