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78 Pull requests merged by 44 people
-
Add alpha channel display to vec4 previews of visual shader nodes
#98303 merged
Oct 31, 2024 -
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
#98620 merged
Oct 31, 2024 -
Emit
filesystem_changed
only once per frame#98584 merged
Oct 30, 2024 -
Add Show in FileSystem icon for Inspector dock resource options menu item
#97936 merged
Oct 30, 2024 -
[Codestyle] Set clang-format
RemoveSemicolon
rule totrue
#97934 merged
Oct 30, 2024 -
Make module dependency check recursive
#97813 merged
Oct 30, 2024 -
Rename internal Button
*_icon
functions to*_button_icon
to match exposed methods#98039 merged
Oct 30, 2024 -
Fix wrong base directory when creating folder
#98075 merged
Oct 30, 2024 -
Fix grammar mistake in Shortcut documentation
#98081 merged
Oct 30, 2024 -
Improve
_begin_customize_scenes
description#98265 merged
Oct 30, 2024 -
LightmapGI: Clean up and improve lightmap atlas storage
#98289 merged
Oct 30, 2024 -
Avoid unnecessary
Dictionary
conversions inGDScriptInstance::validate_property
#98301 merged
Oct 30, 2024 -
Add draw indirect to Rendering Device
#97247 merged
Oct 30, 2024 -
Implement
CODEOWNERS
corrections#98399 merged
Oct 30, 2024 -
Update ICU to 76.1
#98496 merged
Oct 30, 2024 -
Fix non const animation node
_process
virtual function#97020 merged
Oct 30, 2024 -
Fix typo in
OccluderInstance3D
documentation#98523 merged
Oct 30, 2024 -
[Android] Implement native input dialog support
#98574 merged
Oct 30, 2024 -
Fix OpenXR module failing to build on Linux when Wayland is disabled
#98589 merged
Oct 30, 2024 -
Fix transfer alignment on initial texture transfer.
#98612 merged
Oct 30, 2024 -
Fix fallbacks to OpenGL
#98615 merged
Oct 30, 2024 -
[macOS/iOS] Use hardware sampling rates for audio I/O.
#88628 merged
Oct 30, 2024 -
Add
Object
support forString.format
#65962 merged
Oct 30, 2024 -
Fix Occlusion Culling not working for an orthogonal camera.
#98562 merged
Oct 30, 2024 -
Fix heap-use-after-free when ctrl-clicking controls in a container
#98597 merged
Oct 30, 2024 -
Include full Apache-2.0 license in COPYRIGHT.txt
#98628 merged
Oct 30, 2024 -
2D: Fix various issues and minor performance optimisations
#98652 merged
Oct 30, 2024 -
DDS: Add support for loading layered textures
#98322 merged
Oct 29, 2024 -
Add Swappy & Pre-Transformed Swapchain
#96439 merged
Oct 29, 2024 -
Fix soft shadows by increasing the bit count for specialization constants.
#98614 merged
Oct 28, 2024 -
[3.x] Backport "Cleanup function state connections when destroying instance" for Godot 3
#97464 merged
Oct 28, 2024 -
[3.x] Fix
Button
not listinghover_pressed
stylebox#98511 merged
Oct 28, 2024 -
[3.x] Fix button click detection when
Tree
is rotated#98300 merged
Oct 28, 2024 -
[3.x] Fix
PopupMenu
margin and separation calculations#98452 merged
Oct 28, 2024 -
Don't override auto translate mode of custom tooltip
#98281 merged
Oct 28, 2024 -
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
#98279 merged
Oct 28, 2024 -
Update meshoptimizer to 0.22
#98529 merged
Oct 28, 2024 -
Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
#98553 merged
Oct 28, 2024 -
Use the Dummy audio driver in the project manager
#38208 merged
Oct 25, 2024 -
Fix editing exported nodes in array as text.
#90047 merged
Oct 25, 2024 -
Autocompletion: Don't use owner for inner classes
#96927 merged
Oct 25, 2024 -
Fix EditorSpinSlider blocking viewport from getting focus
#96786 merged
Oct 25, 2024 -
Fix resource loader not resolving shallow loaded scripts through dependencies
#96499 merged
Oct 25, 2024 -
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
#94108 merged
Oct 25, 2024 -
Add default keyboard shortcuts to various actions in the FileSystem dock
#93578 merged
Oct 25, 2024 -
Implement array based hash map
AHashMap
#92554 merged
Oct 25, 2024 -
Editor: Improve cylinder gizmos
#97535 merged
Oct 25, 2024 -
GDScript: Rework
GDScriptUtilityFunctions
macros#84368 merged
Oct 25, 2024 -
Expose
Geometry2D.bresenham_line()
method#74714 merged
Oct 25, 2024 -
OpenXR: Add support for Wayland on Linux
#97771 merged
Oct 25, 2024 -
Don't rescan filesystem when duplicating
#97090 merged
Oct 25, 2024 -
Increase range hint for StyleBoxFlat
border_width
,corner_radius
andexpand_margin
#98477 merged
Oct 25, 2024 -
Add
AudioServer.get_driver_name()
to get the actual audio driver name#98435 merged
Oct 25, 2024 -
Fix race conditions in breadcrumbs
#98425 merged
Oct 25, 2024 -
Fix a documentation typo in
Control._drop_data()
C#-example.#97966 merged
Oct 25, 2024 -
Fix freeze when data chunk size in WAV header is larger than the actual size
#97711 merged
Oct 25, 2024 -
Build System: Extract
validate_arch
helper functions#97555 merged
Oct 25, 2024 -
ColorPicker: Ignore TextureRect expand mode during legacy picking
#97212 merged
Oct 25, 2024 -
Add missing
HTTPRequest
Result descriptions.#98332 merged
Oct 25, 2024 -
Clarify
EngineDebugger
andEditorDebugger*
documentation#98378 merged
Oct 25, 2024 -
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
#98421 merged
Oct 25, 2024 -
Core: Update
char_range.inc
to Unicode 16#98395 merged
Oct 25, 2024 -
Fix
TreeItem
get_prev*
methods whenp_wrap
istrue
#97157 merged
Oct 25, 2024 -
Make
OUTPUT_IS_SRGB/CLIP_SPACE_FAR
shader built-ins global#98448 merged
Oct 25, 2024 -
Fix to occlusion culling where all math is based on Euclidean distance.
#98257 merged
Oct 25, 2024 -
Fix error when undo tile deletion in TileSetAtlasSourceEditor
#98293 merged
Oct 25, 2024 -
Fix
font_hover_pressed_color
andicon_hover_pressed_color
not working for no stylebox use onButton
#97335 merged
Oct 25, 2024 -
Fix mouse emulation always sending events to the main window
#98318 merged
Oct 25, 2024 -
Core: Fix String::num_int64(), uint64 for valid base check
#98357 merged
Oct 25, 2024 -
Fix iOS audio driver attempting to start output too early
#98305 merged
Oct 25, 2024 -
Don't swap Advanced Import Settings button position based on Swap OK Cancel
#98323 merged
Oct 25, 2024 -
Add some comments to
#endif's
where it helps readability#98356 merged
Oct 25, 2024 -
Allow using RID with
in
operator for Arrays and Dictionaries#98363 merged
Oct 25, 2024 -
Fix legacy picking label bounds
#98368 merged
Oct 25, 2024 -
GDScript: Fix cached parser error when using typed Dictionaries
#98400 merged
Oct 25, 2024 -
Fix bug with OpenXR composition layers added after OpenXR is running
#98471 merged
Oct 25, 2024 -
Docs: Link to Project Settings tutorial from ProjectSettings class
#98480 merged
Oct 25, 2024 -
Fix InputEvent crash when opening project
#98493 merged
Oct 25, 2024
81 Pull requests opened by 53 people
-
Fix crash when file logger is set to write to a relative location.
#98505 opened
Oct 25, 2024 -
Fix linux builds with separate debug symbols file when there is a space in the path.
#98506 opened
Oct 25, 2024 -
Skip Vulkan SDK installation in macOS if it is already installed.
#98510 opened
Oct 25, 2024 -
Factorize bone attachment
#98516 opened
Oct 25, 2024 -
Separate Godot Physics (advanced) project settings from generic physics project settings
#98528 opened
Oct 25, 2024 -
Adjust `make_rst.py` for GDScript documentation
#98533 opened
Oct 25, 2024 -
Make possible to scale multiple nodes at once in the canvas editor
#98534 opened
Oct 25, 2024 -
Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
#98536 opened
Oct 25, 2024 -
GDScript: support variable definition as condition in if-statement
#98538 opened
Oct 26, 2024 -
Show file names in remove files confirmation dialog
#98539 opened
Oct 26, 2024 -
Fix `MultiMesh` errors in editor and resource duplication
#98541 opened
Oct 26, 2024 -
CodeEdit: Fix line number margin
#98543 opened
Oct 26, 2024 -
Add FileSystem & FIleSystemProtocol to allow custom path prefixes (custom:https://)
#98544 opened
Oct 26, 2024 -
Fix generic arrays and dictionaries in .NET not calling `set_typed`
#98545 opened
Oct 26, 2024 -
Fix exported typed dictionaries in .NET not being loaded correctly when their default value is null
#98546 opened
Oct 26, 2024 -
Fix duplicated entries in `TranslationServer::get_loaded_locales()`
#98547 opened
Oct 26, 2024 -
Add renderer state defines to shader preprocessor
#98549 opened
Oct 26, 2024 -
Add more property hint ranges for project settings
#98554 opened
Oct 26, 2024 -
GDScript: Implement soft access restriction for `_`-and-`__`-prefixed members (as warning by default)
#98557 opened
Oct 26, 2024 -
Add type filters to AnimationPlayer's "Add Track"
#98558 opened
Oct 26, 2024 -
[Tree] Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled
#98560 opened
Oct 26, 2024 -
Improve doxygen output
#98563 opened
Oct 26, 2024 -
Add all clang-tidy checks, ignore all unwanted ones
#98564 opened
Oct 26, 2024 -
Fix and improve editor state persistence for the VisualShader editor
#98566 opened
Oct 26, 2024 -
Fix `ColorPicker`'s remote synchronization when typing values
#98567 opened
Oct 26, 2024 -
Fix run instances dialog scaling bug
#98568 opened
Oct 26, 2024 -
Docs: Note that C# does not have "copy constructors" for variant types
#98570 opened
Oct 27, 2024 -
Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
#98571 opened
Oct 27, 2024 -
Remove button number limit from Windows dialog_show() implementation.
#98582 opened
Oct 27, 2024 -
Remove link to outdated CharFX example project
#98585 opened
Oct 27, 2024 -
Improve get surrounding cells description
#98587 opened
Oct 27, 2024 -
Do not update editor gizmo transforms if they are hidden and not selectable
#98590 opened
Oct 27, 2024 -
Fix monochrome icon, add warning when it's not specified
#98603 opened
Oct 28, 2024 -
Android: Add various media permissions
#98604 opened
Oct 28, 2024 -
[Label] Handle text as multiple independent paragraphs.
#98605 opened
Oct 28, 2024 -
GDScript: access level for class method and class variable
#98606 opened
Oct 28, 2024 -
[Misc] Check for the available and installed Vulkan SDK versions before downloading and installing.
#98608 opened
Oct 28, 2024 -
Fix normals of very large `SphereMesh` and `CapsuleMesh`
#98610 opened
Oct 28, 2024 -
Document exporting nested subgroups
#98616 opened
Oct 28, 2024 -
Fix `PathFollow3D` not first updating with `0.0` as value
#98618 opened
Oct 28, 2024 -
Docs: Add links to project settings
#98621 opened
Oct 28, 2024 -
Generate build status-dependent icons for the editor
#98622 opened
Oct 28, 2024 -
Check for finiteness before performing calculations in sample_baked() functions
#98625 opened
Oct 28, 2024 -
Fix duplicated Delete shortcut entries in Tiles Editor
#98629 opened
Oct 29, 2024 -
[Windows] Fix restoring fullscreen window.
#98631 opened
Oct 29, 2024 -
[Tests] Ensure tests use correct memory management
#98635 opened
Oct 29, 2024 -
Clear warning in the scene tree by creating an LightOccluder2D polygon
#98637 opened
Oct 29, 2024 -
Prevent very far away point lights from being clipped out
#98641 opened
Oct 29, 2024 -
Remove set guards from `PathFollow3D`
#98642 opened
Oct 29, 2024 -
[macOS] Fix generated bundle name for templates
#98645 opened
Oct 29, 2024 -
Add editor_tool_translations setting
#98649 opened
Oct 29, 2024 -
SCons: Make builders prettier, utilize `constexpr`
#98653 opened
Oct 29, 2024 -
Add Shadow Light Energy Compatibility property to Light3D
#98656 opened
Oct 29, 2024 -
Add editor setting to stop the bottom panel from switching to the Stack Trace
#98657 opened
Oct 29, 2024 -
Add `Tween.tween_subtween` method for nesting tweens within each other
#98660 opened
Oct 30, 2024 -
Remove unused FILE_INFO from FileSystem dock
#98662 opened
Oct 30, 2024 -
[TextServer] Reset subpixel shift on blank glyphs.
#98664 opened
Oct 30, 2024 -
Add FilterLineEdit to unify editor filter field navigation
#98667 opened
Oct 30, 2024 -
Automatically resolve initial and final action for draw lists.
#98670 opened
Oct 30, 2024 -
Fix certain editor plugins not showing when they should
#98675 opened
Oct 30, 2024 -
Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text.
#98678 opened
Oct 30, 2024 -
Rename `ClassDB::class_call_static_method` -> `class_call_static`
#98679 opened
Oct 30, 2024 -
Expose `push_toast` method to `EditorInterface`
#98680 opened
Oct 30, 2024 -
Add `vertical` property to GridContainers
#98681 opened
Oct 30, 2024 -
Ensure shadow material and mesh are not used with wireframe mode
#98683 opened
Oct 31, 2024 -
Update the `production` build argument for Android Studio debug builds
#98687 opened
Oct 31, 2024 -
Mark editor pseudolocalization CLI option editor-only
#98688 opened
Oct 31, 2024 -
Improve `Tween.set_ease` and `Tween.set_trans` documentation
#98689 opened
Oct 31, 2024 -
Fix Crash in Quick Open Dialog
#98692 opened
Oct 31, 2024 -
Implement adaptive spin lock on ARM Apple devices
#98696 opened
Oct 31, 2024 -
Remove duplicate of `get_build_version`
#98697 opened
Oct 31, 2024 -
Allow multiple platform API files
#98700 opened
Oct 31, 2024 -
Add dependency detection improvements to the render graph.
#98701 opened
Oct 31, 2024 -
Set flag for 8 bone weights in GLTFDocument
#98703 opened
Oct 31, 2024 -
Avoid infinite recursion between AnimationPlayer and AnimationMixer
#98704 opened
Oct 31, 2024 -
Fix `capture_cache.animation` was not cached
#98706 opened
Oct 31, 2024 -
Fix splash screen upside down on Android
#98709 opened
Oct 31, 2024 -
Reload cached resources in runtime on file reimport
#98710 opened
Oct 31, 2024 -
Add "AudioStreamGraph" resource
#98711 opened
Oct 31, 2024 -
[Android] Implement support for accent color retrieval
#98712 opened
Oct 31, 2024 -
Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
#98713 opened
Oct 31, 2024
82 Issues closed by 32 people
-
Setting "materials/storage" to "Files" for .escn doesn't work
#21570 closed
Oct 31, 2024 -
New lines at long files only makes editor jump half a line
#19902 closed
Oct 31, 2024 -
Allow controls to change shape of mouse pointer even when mouse filter is set to 'Ignore'
#20344 closed
Oct 31, 2024 -
GetNodeOrNull returns invalid/null when using an absolute path and a custom class
#98705 closed
Oct 31, 2024 -
Issue with Animation Tree transition logic
#98617 closed
Oct 31, 2024 -
"Reparent to New Node" changes the position of the child in the hierarchy
#98651 closed
Oct 31, 2024 -
Unknown crash is caused by custom module or in Godot
#98669 closed
Oct 31, 2024 -
[4.4dev1] Godot editor crashes when using global signal or global function.
#98674 closed
Oct 31, 2024 -
[4.4dev1] "Preload" autocompletion doesn't work
#98676 closed
Oct 31, 2024 -
Terrible memory leak when importing a large git cloned repository.
#97610 closed
Oct 30, 2024 -
Animation track data not being instanced
#20653 closed
Oct 30, 2024 -
[4.x] The node signal preview box does not show the type of the signal parameter.
#65809 closed
Oct 30, 2024 -
Spatial shaders with Screen Texture have no information on ANY reflections (both SSR and SDFGI)
#98677 closed
Oct 30, 2024 -
call_deferred doesn't seem to work on Resource
#98658 closed
Oct 30, 2024 -
Compiling for the Web
#98586 closed
Oct 30, 2024 -
Debug CanvasItem Redraw is not available
#98005 closed
Oct 30, 2024 -
NormalMaps are weird in 4.4-dev3
#97774 closed
Oct 30, 2024 -
Vertex colors are assigned incorrectly in quadrilaterals drawn using CommandPrimitive
#97593 closed
Oct 30, 2024 -
Build stucks if some recursive dependencies isn't satisfied
#97812 closed
Oct 30, 2024 -
macOS audio recording error: input_callback: AudioUnitRender failed, code: -10863
#58180 closed
Oct 30, 2024 -
Should custom animation node make "_process" as a const function?
#74807 closed
Oct 30, 2024 -
Regression in Image3D uploads in RenderingDevice
#98601 closed
Oct 30, 2024 -
`_customize_scene()` is not called during Android export
#96104 closed
Oct 30, 2024 -
[Master] Creating a new folder inside a subfolder displays the res:https:// root directory.
#98045 closed
Oct 30, 2024 -
Successive calls to `CanvasItem.draw_primitive()` disregard the texture
#97586 closed
Oct 30, 2024 -
Occlusion Culling does not work with an orthogonal camera
#98561 closed
Oct 30, 2024 -
Incomplete Apache 2.0 license text returned from Engine.get_license_info()
#89548 closed
Oct 30, 2024 -
Will I get banned for not using inclusive language in Issues, PRs or community support ?
#98648 closed
Oct 29, 2024 -
[TRACKER] Improving editor startup time
#19979 closed
Oct 29, 2024 -
Pinning `AnimationPlayer` doesn't actually keep it pinned
#94041 closed
Oct 29, 2024 -
ColorOp in shaders only operate in limited range which cause clipping in bright areas
#98515 closed
Oct 29, 2024 -
Custom resource changed by @export_tool_button doesn't mark the resource file as unsaved
#98331 closed
Oct 29, 2024 -
Script editor stops accepting any input after I type ^ (circumflex accent)
#98630 closed
Oct 29, 2024 -
GDScript: Some way of telling if funcref.call_func is about to be called on a non-existent function
#20237 closed
Oct 28, 2024 -
Forward+/Mobile: Shadow filtering is broken with High or Ultra quality
#97839 closed
Oct 28, 2024 -
TextureRect with Tile mode does not work with AtlasTexture
#20472 closed
Oct 28, 2024 -
Use _input() return value to automatically `get_tree().set_input_as_handled()`
#20520 closed
Oct 28, 2024 -
Baking lightmaps consistently fails with a more complex scene
#98613 closed
Oct 28, 2024 -
create_instance is called infinitely
#97653 closed
Oct 28, 2024 -
[Godot 4.4.dev2] 3D performance regressions [VoxelGI]
#96953 closed
Oct 28, 2024 -
Documentation comments don't appear in tooltips before the script is edited and saved
#98592 closed
Oct 28, 2024 -
Nested coroutines crash the engine after freeing the executing node
#47703 closed
Oct 28, 2024 -
Engine crashes if you free a node with an incomplete yield
#74695 closed
Oct 28, 2024 -
[3.x] OptionButton's PopupMenu contents are too high, causing clipping
#98058 closed
Oct 28, 2024 -
Image class does not work (feels like fever dream)
#98600 closed
Oct 28, 2024 -
Transparency on low poly objects is broken
#98377 closed
Oct 28, 2024 -
The game window is on top by default
#98599 closed
Oct 28, 2024 -
Godot editor hangs after being idle for some time.
#95007 closed
Oct 27, 2024 -
`step` in gdshader works differently with NaN values between Web and Desktop
#97692 closed
Oct 27, 2024 -
I can't export project to mac on mac m1 15.0.1 godot 4.3
#98573 closed
Oct 27, 2024 -
GodotExtension:memdelete StreamPeerTLS and StreamPeerTCP and HTTPClient will cause corruption
#98575 closed
Oct 27, 2024 -
Error spam when using textures in RichTextLabel
#98430 closed
Oct 26, 2024 -
Drawing strings on Node2D in various sizes makes the text glitching
#19309 closed
Oct 26, 2024 -
Suggestion: can change_scene method emit a scene_changed signal in gdscript?
#19341 closed
Oct 26, 2024 -
Exits the editor
#97665 closed
Oct 26, 2024 -
Rename C# script not updated in inspector
#86703 closed
Oct 26, 2024 -
UI - Button does not keep his position, structure nested in different scenes [.NET]
#86821 closed
Oct 26, 2024 -
Hardware performance issues cause items to be lost
#98550 closed
Oct 26, 2024 -
C#: GD0102 error when making a class that inherits Resource
#98507 closed
Oct 25, 2024 -
Look_at not starting from the Node rotation
#19003 closed
Oct 25, 2024 -
Using "Edit" on an exported node property in the inspector permanently breaks the reference
#93808 closed
Oct 25, 2024 -
Can't edit exported nodes in array as text
#89065 closed
Oct 25, 2024 -
Editor viewport hotkeys don't work when property inspector has focus
#95607 closed
Oct 25, 2024 -
Editor crash when accessing members of get_overlapping_areas() when stored in a variable within a subclass
#95864 closed
Oct 25, 2024 -
Clicking on Color Picker zoom in when Stretch Mode is `canvas_items` (DisplayServer regression)
#75514 closed
Oct 25, 2024 -
AnimationTree causes performance drops even if no animation is running
#93663 closed
Oct 25, 2024 -
Cannot compile Godot without x server - `scons x11=no`
#70199 closed
Oct 25, 2024 -
Adding large WAV file causes freeze, looping Reimport
#94718 closed
Oct 25, 2024 -
Breadcrumbs report race conditions w/ Vulkan Validation Layers
#98338 closed
Oct 25, 2024 -
TreeItem get_prev_visible and get_prev_in_tree wrap broken
#85032 closed
Oct 25, 2024 -
Godot Web Build reloads infinitely on github.io
#97580 closed
Oct 25, 2024 -
Crash after selecting the project
#98436 closed
Oct 25, 2024 -
font_hover_pressed_color doesn't work on Button
#83393 closed
Oct 25, 2024 -
Windows tablet (with touchscreen): Touches to non-embedded SubWindows are relayed to the main window
#91099 closed
Oct 25, 2024 -
Godot Editor Crash if base = 0 or 1 [String.num_uint64(number, base, capitalize_hex)]
#98347 closed
Oct 25, 2024 -
Project Exported to IOS error message in Xcode: AudioOutputUnitStart failed, code: -50
#87560 closed
Oct 25, 2024 -
Can not check if RID in an Array using `in` operator
#97872 closed
Oct 25, 2024 -
OpenXR Composition Layer visibility on/off is not working on some circumstances
#96645 closed
Oct 25, 2024
84 Issues opened by 75 people
-
Sprite2Ds not rendering in specific scenes.
#98715 opened
Nov 1, 2024 -
Debugger Evaluator format issue on division
#98714 opened
Nov 1, 2024 -
2D HDR makes scenes significantly darker
#98708 opened
Oct 31, 2024 -
Editor plugin hooks return immediatly ignoring `await`
#98707 opened
Oct 31, 2024 -
Custom mouse cursor resets to system cursor (macOs)
#98702 opened
Oct 31, 2024 -
Program Crashes After Using @tool
#98698 opened
Oct 31, 2024 -
`get_bound_arguments` is wrong after using `unbind`
#98695 opened
Oct 31, 2024 -
`OptionButton` popup does not close properly when requested
#98694 opened
Oct 31, 2024 -
Export typed dictionary Array doesn't work on Android
#98693 opened
Oct 31, 2024 -
TreeItem.set_custom_as_button doesn't make TreeItem behave as Stylebox
#98690 opened
Oct 31, 2024 -
Cannot use `Add Extra Call Argument` and `Unbind Signal Arguments` at the same time in editor
#98686 opened
Oct 31, 2024 -
LightmapGI leaks on box PrimitiveMeshes due to poor UV2 generation quality
#98685 opened
Oct 31, 2024 -
Shadow Caster Mask does not affect LightmapGI baking for lights with Static bake mode
#98684 opened
Oct 31, 2024 -
_gui_input is not propagated to parent for keyboard and joy inputs
#98682 opened
Oct 30, 2024 -
OptionButton dropdown not properly inheriting scale of parent CanvasLayer in 4.3
#98672 opened
Oct 30, 2024 -
Quick Open crash when navigating empty list
#98668 opened
Oct 30, 2024 -
GDScript code completion is extremely laggy on Android Editor
#98666 opened
Oct 30, 2024 -
[GDScript] Crash with Scripting Error
#98665 opened
Oct 30, 2024 -
Support the IOR attribute of glass material
#98663 opened
Oct 30, 2024 -
Modifying material properties on external material do not update view in-game
#98661 opened
Oct 30, 2024 -
Multiline text glyph precision issue (TextEdit, TextParagraph etc.)
#98659 opened
Oct 30, 2024 -
[TRACKER] Rendering issues with deep scenes
#98655 opened
Oct 29, 2024 -
Godot's Vulkan is non-compliant (broken) on arm32
#98654 opened
Oct 29, 2024 -
Corrupted mesh data after import of a specific .blend file
#98650 opened
Oct 29, 2024 -
"No animation in cache" errors and skipping animation when playing capture tracks in `AnimationPlayer`
#98647 opened
Oct 29, 2024 -
Setter not called during duplicate for an exported property referencing an instance of a custom class
#98644 opened
Oct 29, 2024 -
Godot Editor does not automatically connect to VCS
#98643 opened
Oct 29, 2024 -
Volumetric fog doesn't affect sky when sky is set to low luminance
#98640 opened
Oct 29, 2024 -
ClassDB::_instantiate_internal fails at runtime if GDExtension node be used
#98638 opened
Oct 29, 2024 -
Error when setting Texture3D slices to 16x16
#98636 opened
Oct 29, 2024 -
Animation is bugged on import
#98634 opened
Oct 29, 2024 -
GDScripts load threading undefined behavior.
#98633 opened
Oct 29, 2024 -
Archive for Godot 3.6.0 has not been uploaded to Maven
#98632 opened
Oct 29, 2024 -
Can't record microphone (Windows 10 Pro Version 22H2)
#98627 opened
Oct 28, 2024 -
Mouse Capturing not working on Godot
#98626 opened
Oct 28, 2024 -
Sequential Input.parse_input_event() calls ignore all previous ones when checking Input.is_input_pressed()
#98623 opened
Oct 28, 2024 -
Godot editor becomes unresponsive when the WM_SETTINGCHANGE or WM_SYSCOLORCHANGE message is received
#98611 opened
Oct 28, 2024 -
Animation editor key snapping is rounded to some predetermined value instead of using exact snap value
#98609 opened
Oct 28, 2024 -
Godot UI unresponsive when extending primary monitor with secondary.
#98607 opened
Oct 28, 2024 -
Path(3D) initial position of zero does not immediately update
#98602 opened
Oct 28, 2024 -
Possible memory leak and/or data corruption in hash_map.h
#98598 opened
Oct 28, 2024 -
Dragging a texture to the inspector changes it to show the last object in the scene (viewport conflict)
#98596 opened
Oct 27, 2024 -
C#: Array.Contains() doesn't work properly with enums
#98595 opened
Oct 27, 2024 -
Game crashes on exit if using CanvasItem string drawing functions
#98594 opened
Oct 27, 2024 -
Automatic mipmap generation clears inspector view when adding texture to material
#98593 opened
Oct 27, 2024 -
Godot node referencing problems
#98591 opened
Oct 27, 2024 -
`.rpc_id(` should not require `"call_local"` to run locally.
#98588 opened
Oct 27, 2024 -
GraphEdit frame bug makes all moving objects become children of one frame
#98583 opened
Oct 27, 2024 -
Animation wont play during runtime.
#98581 opened
Oct 27, 2024 -
[Tree] Relationship lines 1px wide draw incorrectly when MSAA anti aliasing is enabled
#98580 opened
Oct 27, 2024 -
FBX import issue with IK Bone animation. Character "floats".
#98579 opened
Oct 27, 2024 -
Crash when loading translations with `ResourceLoader.load_threaded_request`
#98577 opened
Oct 27, 2024 -
Test suites relies on the language set in the editor settings
#98572 opened
Oct 27, 2024 -
Can't color pick outside editor window in single window mode
#98569 opened
Oct 27, 2024 -
Delayed crash after Animations with same name are added to the same AnimationLibrary
#98565 opened
Oct 26, 2024 -
Inconsistency when editing color pickers in debug mode
#98559 opened
Oct 26, 2024 -
Entering specific shader names (e.g., 'icon_shader') causes Godot editor to freeze
#98555 opened
Oct 26, 2024 -
Error exporting apk in Godot Mobile
#98552 opened
Oct 26, 2024 -
Custom resource silently fails to preload in complicated cyclic dependency chain
#98551 opened
Oct 26, 2024 -
Restrictive permissions on asset folder shows up as "invalid file" errors and creates import loops
#98548 opened
Oct 26, 2024 -
Being able to access a non-existing member in another class during the static analysis of GDScript
#98542 opened
Oct 26, 2024 -
Colored icons are tinted with editor accent color
#98540 opened
Oct 26, 2024 -
Customize Run Instances window opens at minimum size when display scale set to less than 100%
#98537 opened
Oct 25, 2024 -
TileMap editor background visibility issues RELOADED
#98535 opened
Oct 25, 2024 -
Wireframe Shader bugged in Forward+, does not work at all in Compatibility
#98532 opened
Oct 25, 2024 -
Glow extremely Slow with Mobile on Android
#98531 opened
Oct 25, 2024 -
Content Margin ignored when changing Button text on press
#98530 opened
Oct 25, 2024 -
D3D12 TextureArray2D mipmaps missing/broken
#98527 opened
Oct 25, 2024 -
[Documentation Generation] make_rst.py fails to generate rst files for any gdscript generates xml files.
#98526 opened
Oct 25, 2024 -
Random UI elements of the editor do not work with touch events
#98525 opened
Oct 25, 2024 -
Scene and Resource files invisibly override non-exported variables
#98524 opened
Oct 25, 2024 -
Godot crashes when the logger is configured to log in a relative path
#98522 opened
Oct 25, 2024 -
(4.4-dev3) Bad spacing in Text Editor when Code Folding is disabled
#98521 opened
Oct 25, 2024 -
Importing a large 400mb gltf/glb file crashes at 99%
#98519 opened
Oct 25, 2024 -
Could not preload resource file / cyclic dependency ?
#98518 opened
Oct 25, 2024 -
When system scale changes and Godot 4 is running, it tries to adjust and usually crashes
#98514 opened
Oct 25, 2024
283 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add an ObjectDB Profiling Tool
#97210 commented on
Oct 31, 2024 • 45 new comments -
[Android] Implement native file picker support
#98350 commented on
Oct 30, 2024 • 33 new comments -
OpenXR: Add support for binding modifiers
#97140 commented on
Oct 31, 2024 • 30 new comments -
Add fuzzy string matching to quick open search
#98278 commented on
Oct 29, 2024 • 30 new comments -
Implement motion vectors in compatibility renderer
#97151 commented on
Oct 31, 2024 • 29 new comments -
Add convenient `load_from_{file;buffer}` methods to MP3 resource loader
#97855 commented on
Oct 29, 2024 • 16 new comments -
Add match pattern type warning
#98275 commented on
Oct 28, 2024 • 16 new comments -
Implement LookAtModifier3D
#98446 commented on
Oct 30, 2024 • 12 new comments -
Support hexagonal cells in `GridMap`
#85890 commented on
Oct 31, 2024 • 9 new comments -
Avoid duplicating signals from scene instances into packed scenes
#97303 commented on
Oct 29, 2024 • 9 new comments -
[.NET] Re-ordered DotnetFinder so it searches path first before hard coded locations and add support for lookup by EditorSettings override
#98073 commented on
Oct 31, 2024 • 6 new comments -
Print a warning when using sky with transparent background active
#98503 commented on
Oct 27, 2024 • 6 new comments -
Docs: Add notes about C# differences in Variant constructors
#98499 commented on
Oct 28, 2024 • 6 new comments -
Make possible to favorite properties in the inspector
#97415 commented on
Oct 29, 2024 • 6 new comments -
Fix invalid string to int cast yields 0.
#94485 commented on
Oct 31, 2024 • 5 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Oct 31, 2024 • 5 new comments -
Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
#98401 commented on
Oct 25, 2024 • 4 new comments -
AudioStreamImport: Allow waveform resize
#97551 commented on
Oct 25, 2024 • 4 new comments -
Fix Container children not remembering previous state on undo
#97276 commented on
Oct 29, 2024 • 4 new comments -
Add "Game" editor for better runtime debugging
#97257 commented on
Oct 31, 2024 • 3 new comments -
Add a way to know when a TileMapLayer's cell is modified [v2]
#96188 commented on
Oct 29, 2024 • 3 new comments -
Implement a Texture2D to support Lottie animation
#91580 commented on
Oct 31, 2024 • 3 new comments -
Make Goto line a Popup and column input
#91388 commented on
Oct 31, 2024 • 3 new comments -
Warn user about unrecognized or misspelled `builtin_*` options
#98298 commented on
Oct 28, 2024 • 3 new comments -
Fix tooltip appearing in old place, on movement
#96721 commented on
Oct 30, 2024 • 3 new comments -
Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
#98093 commented on
Oct 30, 2024 • 2 new comments -
Improve core and GDScript VM multithreading performance
#98469 commented on
Oct 26, 2024 • 2 new comments -
Documentation: Store enum descriptions in XML files
#98233 commented on
Oct 28, 2024 • 2 new comments -
Expose EditorInspector.edit to scripting
#94603 commented on
Oct 30, 2024 • 2 new comments -
Show String properties' text in a tooltip in the inspector
#76231 commented on
Oct 28, 2024 • 2 new comments -
Add a lock toggle to prevent involuntary bottom editor switching
#98074 commented on
Oct 31, 2024 • 2 new comments -
Ensure excluded GDExtension files are not included in `extension_list.cfg`
#97216 commented on
Oct 31, 2024 • 2 new comments -
Add tmp utilities (alias `OS::get_tmp_dir()`, `FileAccess::create_tmp()`, and `DirAccess::create_tmp()`)
#98397 commented on
Oct 27, 2024 • 2 new comments -
Get rid of easily removable uses of const_cast
#97378 commented on
Oct 25, 2024 • 2 new comments -
Add shortcuts for inspector previous, next, and history buttons
#97305 commented on
Oct 26, 2024 • 1 new comment -
SCons: Refactor `profile` option for `custom.py`-style overrides
#91794 commented on
Oct 25, 2024 • 1 new comment -
Use SSE 4.2 as a baseline when compiling Godot
#59595 commented on
Oct 30, 2024 • 1 new comment -
ResourceLoader: Report error if resource type unrecognized
#97370 commented on
Oct 29, 2024 • 1 new comment -
Core: Support c++20 compilation
#89660 commented on
Oct 27, 2024 • 1 new comment -
Implement 2D instance shader parameters
#97058 commented on
Oct 31, 2024 • 1 new comment -
[GraphEdit] Make connections a property
#97449 commented on
Oct 28, 2024 • 1 new comment -
Make 3D transforms done inside editor viewport, but w/o grabbing a gizmo handle require pressing alt
#87756 commented on
Oct 31, 2024 • 1 new comment -
Improve 3D Asset Import Dialog material editing
#86430 commented on
Oct 27, 2024 • 1 new comment -
Expose compression block size as parameter of `FileAccess.open_compressed()`
#86395 commented on
Oct 26, 2024 • 1 new comment -
Core: Integrate `CharStringT`
#98439 commented on
Oct 31, 2024 • 1 new comment -
Generic6DOFJoint3D: Rename FLAG_ENABLE_MOTOR to FLAG_ENABLE_ANGULAR_MOTOR
#96458 commented on
Oct 30, 2024 • 1 new comment -
Support output to HDR monitors
#94496 commented on
Oct 26, 2024 • 0 new comments -
Core: Convert `Math` class to namespace
#94441 commented on
Oct 31, 2024 • 0 new comments -
Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
#94372 commented on
Oct 29, 2024 • 0 new comments -
GLTF: Return the error file path when an import fails.
#94751 commented on
Oct 31, 2024 • 0 new comments -
[Tests] Add check for argument name validity
#94798 commented on
Oct 26, 2024 • 0 new comments -
Prompt user to terminate if quitting while project is running
#95392 commented on
Oct 25, 2024 • 0 new comments -
Add template images to the Cubemap class documentation
#95396 commented on
Oct 30, 2024 • 0 new comments -
Fix particle jitter when scene tree is paused
#95912 commented on
Oct 29, 2024 • 0 new comments -
Core: Expand `std::initializer_list` support in container templates
#95920 commented on
Oct 31, 2024 • 0 new comments -
Add support for infinite projection matrix
#95944 commented on
Oct 30, 2024 • 0 new comments -
Core: Convert Pair/KeyValue to `constexpr`
#96497 commented on
Oct 25, 2024 • 0 new comments -
PackedScene Instantiate from Tool Script is preserving Signals when saved
#86532 commented on
Oct 28, 2024 • 0 new comments -
Fix Open External Editor from Godot Debugger Panel
#84204 commented on
Oct 28, 2024 • 0 new comments -
Implement LightmapGI shadowmasks
#85653 commented on
Oct 31, 2024 • 0 new comments -
Fix Frustum Sky projection translation logic shearing
#86138 commented on
Oct 30, 2024 • 0 new comments -
Add `closed` property to `Curve3D`
#86195 commented on
Oct 31, 2024 • 0 new comments -
Upgrade SDFGI to HDDAGI
#86267 commented on
Oct 27, 2024 • 0 new comments -
Add look up symbol shortcut for script editor
#87031 commented on
Oct 26, 2024 • 0 new comments -
Add AgX and AgX Punchy tonemapper options to Environment
#87260 commented on
Oct 31, 2024 • 0 new comments -
Fix `ColorPicker`'s RAW mode colors and values
#88072 commented on
Oct 26, 2024 • 0 new comments -
Re-add and improve methods to get the name of gamepad inputs
#89193 commented on
Oct 31, 2024 • 0 new comments -
Move server files into their subfolders
#89409 commented on
Oct 31, 2024 • 0 new comments -
Apply margin to camera and shape in SpringArm3D
#89797 commented on
Oct 27, 2024 • 0 new comments -
Core: Expand string conversions for `char16_t`
#89950 commented on
Oct 31, 2024 • 0 new comments -
Rework the Configuration Warning system
#90049 commented on
Oct 31, 2024 • 0 new comments -
[Core] Optimize `HashMap`
#90082 commented on
Oct 26, 2024 • 0 new comments -
Fix Area2D/3D not using node rotation for directional gravity
#90166 commented on
Oct 31, 2024 • 0 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Oct 30, 2024 • 0 new comments -
Add a project setting to control 3D line drawing thickness
#91171 commented on
Oct 31, 2024 • 0 new comments -
[Core] Add convenience access to front/back element of `List`
#91649 commented on
Oct 25, 2024 • 0 new comments -
Fix TextEdit mouse selection and scroll cancel
#91778 commented on
Oct 30, 2024 • 0 new comments -
Fix `CanvasItemEditor` smart snap lines.
#92835 commented on
Oct 27, 2024 • 0 new comments -
Core: Integrate Ref `instantiate` where possible
#92986 commented on
Oct 31, 2024 • 0 new comments -
Style: Apply `clang-tidy` fixes
#93401 commented on
Oct 31, 2024 • 0 new comments -
Add support for struct uniforms in shaders
#93603 commented on
Oct 29, 2024 • 0 new comments -
Implement `KHR_node_visibility` in the GLTF module
#93722 commented on
Oct 30, 2024 • 0 new comments -
Add mid height property to CapsuleShape2D/3D
#93836 commented on
Oct 31, 2024 • 0 new comments -
Implement LIGHT_INDEX and sample_directional_shadow for Light Shaders
#93838 commented on
Oct 25, 2024 • 0 new comments -
`EditorExportPlugin` docs: Workaround for customized texture behavior
#94092 commented on
Oct 31, 2024 • 0 new comments -
GLTF: Implement `KHR_animation_pointer` for animating custom properties
#94165 commented on
Oct 30, 2024 • 0 new comments -
Add icon for local variable completion options
#94196 commented on
Oct 31, 2024 • 0 new comments -
Add SceneTree::add/remove_current_scene
#97914 commented on
Oct 28, 2024 • 0 new comments -
Fix `EditorSpinSlider` grapper `TextureRect` doesn't follow parent when scrolling.
#97946 commented on
Oct 26, 2024 • 0 new comments -
Fix uneditable `LineEdit`, `TextEdit` and `CodeEdit` virtual keyboard popup on mobile
#98012 commented on
Oct 27, 2024 • 0 new comments -
Unify filter feature and improve space management for EditorFileDialog
#98022 commented on
Oct 30, 2024 • 0 new comments -
Fix `ScrollBar` grabber mouse input ignores scroll content margins.
#98035 commented on
Oct 26, 2024 • 0 new comments -
[RTL] Keep tag stack between `append_text` calls.
#98082 commented on
Oct 30, 2024 • 0 new comments -
[Core] Improve error messages with `vformat`
#98091 commented on
Oct 30, 2024 • 0 new comments -
Rename internal EditorPlugin icon/name to match exposed methods
#98132 commented on
Oct 30, 2024 • 0 new comments -
Rename internal `view_menu` in 3D editor code
#98133 commented on
Oct 30, 2024 • 0 new comments -
Add support for MiDi output
#98134 commented on
Oct 26, 2024 • 0 new comments -
Allow tooltips to show true value
#98205 commented on
Oct 26, 2024 • 0 new comments -
Add some folders which would benefit from scu to scu pipeline
#98261 commented on
Nov 1, 2024 • 0 new comments -
Mention native file dialogs editor setting in EditorFileDialog description
#98262 commented on
Oct 26, 2024 • 0 new comments -
Add descriptions to RDTextureFormat's methods
#98264 commented on
Oct 31, 2024 • 0 new comments -
Fix type inference for autoload scenes while they are being loaded
#98313 commented on
Oct 27, 2024 • 0 new comments -
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
#98327 commented on
Oct 30, 2024 • 0 new comments -
GDScript: support mixing multiple variable definitions and expressions in if-statement
#98335 commented on
Oct 26, 2024 • 0 new comments -
Sync filesystem before rename during atomic write
#98361 commented on
Oct 31, 2024 • 0 new comments -
Rationalize busy waits
#98385 commented on
Oct 31, 2024 • 0 new comments -
Add Variant value pointer getter functions, similar to get_validated_object.
#98392 commented on
Oct 29, 2024 • 0 new comments -
StringLikeVariantOrder: Compare in-place
#98408 commented on
Oct 27, 2024 • 0 new comments -
Add editor setting for default animation step
#98414 commented on
Oct 27, 2024 • 0 new comments -
Simplify pipeline stages used by draw list.
#98420 commented on
Oct 29, 2024 • 0 new comments -
StereoEnhancer code style enhancements
#98457 commented on
Oct 25, 2024 • 0 new comments -
SceneRPCInterface: Sort rpc names using `StringLikeVariantOrder`
#98472 commented on
Oct 25, 2024 • 0 new comments -
Improve documentation on `@GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE`
#98478 commented on
Oct 25, 2024 • 0 new comments -
Add `InputMap.is_builtin_action()`
#98482 commented on
Oct 28, 2024 • 0 new comments -
Fix `InputEventKey` test failure under certain system languages
#98504 commented on
Oct 28, 2024 • 0 new comments -
Add units and docs for Joint3D/2D stiffness and damping
#96523 commented on
Oct 31, 2024 • 0 new comments -
Display project settings splash color on web export
#96625 commented on
Oct 27, 2024 • 0 new comments -
Add support for external camera feed from external plugin on Android
#96705 commented on
Oct 30, 2024 • 0 new comments -
Make use of NavigationObstacle3D's transform
#96730 commented on
Oct 31, 2024 • 0 new comments -
Fix `Editor` crash on import when `MethodBind` is null.
#96744 commented on
Oct 26, 2024 • 0 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Oct 30, 2024 • 0 new comments -
GLTF: Don't give up loading a texture if importing it fails
#96778 commented on
Oct 30, 2024 • 0 new comments -
Blend file import: Don't keep original files when not unpacking them
#96782 commented on
Oct 30, 2024 • 0 new comments -
Expose `ImporterMesh.create_shadow_mesh()` to scripting
#96836 commented on
Oct 30, 2024 • 0 new comments -
`GraphEdit` favor hovered connection for port disconnect
#97342 commented on
Oct 31, 2024 • 0 new comments -
Universalize UID support in all resource types
#97352 commented on
Oct 26, 2024 • 0 new comments -
[GodotPhysics] Fix raycasts don't reliably collide with HeightMapShape3D
#97471 commented on
Oct 26, 2024 • 0 new comments -
[GUI] Implement Properties that can Recursively Disable Child Controls' `Focus Mode` & `Mouse Filter`
#97495 commented on
Oct 27, 2024 • 0 new comments -
Add missing descriptions to `PhysicalBone3D` class.
#97609 commented on
Oct 25, 2024 • 0 new comments -
[Android editor] Enable automatic install of exported apks for the Android editor
#97631 commented on
Oct 28, 2024 • 0 new comments -
Add Trait System to GDScript
#97657 commented on
Oct 31, 2024 • 0 new comments -
Add separate button for painting in the grid map editor
#97664 commented on
Oct 27, 2024 • 0 new comments -
Add half precision floating point support to `StreamPeer` and `FileAccess`
#97716 commented on
Oct 31, 2024 • 0 new comments -
Fix tooltip message of button that opens groups/signals dock
#97722 commented on
Oct 26, 2024 • 0 new comments -
Fix blurred content of embedded windows
#97745 commented on
Oct 30, 2024 • 0 new comments -
Fix `GraphEdit` connections not updating when a child of a `GraphNode` goes invisible
#97763 commented on
Oct 31, 2024 • 0 new comments -
Add a new search matching pattern to the create node window
#97767 commented on
Oct 30, 2024 • 0 new comments -
Documentation: Add tip to use more specific return type for `_iter_get()`
#97821 commented on
Oct 25, 2024 • 0 new comments -
Add RetargetModifier3D for realtime retarget to keep original rest
#97824 commented on
Oct 29, 2024 • 0 new comments -
Fix `BottomPanel` excessive width.
#97878 commented on
Oct 26, 2024 • 0 new comments -
Add theme type variations for secondary Trees and ItemLists
#97884 commented on
Oct 25, 2024 • 0 new comments -
Implement `[ExportToolButton]`
#97894 commented on
Oct 25, 2024 • 0 new comments -
Fix `Button` minimum size when `disabled` is toggled.
#97897 commented on
Oct 26, 2024 • 0 new comments -
Light values incorrect when scene imported from Blender
#92168 commented on
Oct 28, 2024 • 0 new comments -
[4.3-stable] MacOS 15.0.1 Sequoia's safari does not work with viewport and caused it frozen.
#98325 commented on
Oct 28, 2024 • 0 new comments -
Unable to Force Update 2D UI Controls before Next Frame
#20623 commented on
Oct 28, 2024 • 0 new comments -
Image data size error when importing some pngs files
#85489 commented on
Oct 28, 2024 • 0 new comments -
unproject_position and is_position_in_frustum returns wrong results if window is resized to a different aspect ratio
#77906 commented on
Oct 28, 2024 • 0 new comments -
Crash when having more than 8 DirectionalLights with shadows enabled in the scene
#73854 commented on
Oct 28, 2024 • 0 new comments -
Visual shader plugin complains about missing version and category
#95443 commented on
Oct 28, 2024 • 0 new comments -
Watch for edited resources in editor
#18076 commented on
Oct 28, 2024 • 0 new comments -
Compatibility mode breaks HDR on windows in exclusive fullscreen mode
#98453 commented on
Oct 28, 2024 • 0 new comments -
CodeHighlighter breaks in editor
#73129 commented on
Oct 28, 2024 • 0 new comments -
[4.4.dev3] Forward+ Vertex Lighting clipping on the bottom of viewport/camera/screen for some resolutions
#98440 commented on
Oct 28, 2024 • 0 new comments -
C# ImageTexture.CreateFromImage never released from VRAM?
#29006 commented on
Oct 28, 2024 • 0 new comments -
[TRACKER] Cyclic dependencies related issues
#80877 commented on
Oct 28, 2024 • 0 new comments -
One-shot signal fails to disconnect if the reference is freed during signal resolution
#71998 commented on
Oct 28, 2024 • 0 new comments -
Calling Multiplayer.MultiplayerPeer.Close() on a server with compression does not free the port
#98365 commented on
Oct 28, 2024 • 0 new comments -
SpringArm3D shape is not visible
#97347 commented on
Oct 27, 2024 • 0 new comments -
Crash while importing SVGs with image
#98341 commented on
Oct 26, 2024 • 0 new comments -
Fix debug line drawing with tiny convex hull mesh colliders
#69197 commented on
Oct 31, 2024 • 0 new comments -
WebXR: Objects rendered transparent when in immersive-ar on Android
#98183 commented on
Oct 29, 2024 • 0 new comments -
Can't use code_completion_prefixes in CodeEdit
#95872 commented on
Oct 29, 2024 • 0 new comments -
Microphone plays its buffer in an infinite loop on Android when re-enabled
#95120 commented on
Oct 29, 2024 • 0 new comments -
intersect_point does not work with trimesh / ConcavePolygonShape or CSG nodes with Use Collision enabled
#58038 commented on
Oct 29, 2024 • 0 new comments -
Android editor crash upon loading big project
#98330 commented on
Oct 29, 2024 • 0 new comments -
C# Godot project with MSTest - Error: Generator 'ScriptPathAttributeGenerator' failed to generate source.
#87753 commented on
Oct 29, 2024 • 0 new comments -
Android build of C# project doesn’t include native libraries from NuGet packages (probably iOS also?)
#97859 commented on
Oct 29, 2024 • 0 new comments -
C# .NET 9
#98334 commented on
Oct 29, 2024 • 0 new comments -
Inputting any keyboard dead keys softlocks the script editor
#85664 commented on
Oct 29, 2024 • 0 new comments -
Write to `DEPTH` built-in breaks depth testing when assignment is not executed
#69184 commented on
Oct 29, 2024 • 0 new comments -
Custom node types do not appear in a theme resource and have no default theme values
#60813 commented on
Oct 29, 2024 • 0 new comments -
C#: Adding `= new Array<int>()` when declaring an int array Export, makes 0 be considered a null value instead of 0
#98309 commented on
Oct 29, 2024 • 0 new comments -
2D physics pin joint angular limits do nothing
#91691 commented on
Oct 29, 2024 • 0 new comments -
MOUSE_MODE_CONFINED_HIDDEN doesn't work on the web platform
#96734 commented on
Oct 29, 2024 • 0 new comments -
Viewport camera won't rotate when pressing right mouse click while using a Wacom Tablet and Pen.
#96227 commented on
Oct 28, 2024 • 0 new comments -
Non-matching texture filtering mode for cursor preview in new tilemap editor
#52332 commented on
Oct 28, 2024 • 0 new comments -
Particles2D don't disable emitting after one-shot, when starting off-screen
#32803 commented on
Oct 28, 2024 • 0 new comments -
Compilation Failing on Windows
#97815 commented on
Oct 26, 2024 • 0 new comments -
Creating obstacles through NavigationServer2D does not work
#97939 commented on
Oct 26, 2024 • 0 new comments -
Error: Could not find type "x" in the current scope when duplicating script files
#82392 commented on
Oct 26, 2024 • 0 new comments -
Glitching in editor and game
#83713 commented on
Oct 26, 2024 • 0 new comments -
Tilemap parent collision missing
#74530 commented on
Oct 25, 2024 • 0 new comments -
[TRACKER] Direct3D 12 rendering driver issues
#95775 commented on
Oct 25, 2024 • 0 new comments -
[WebSockets] Very slow put packet in server->client direction when using TLS WebSocket connection
#98176 commented on
Oct 25, 2024 • 0 new comments -
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
#85687 commented on
Oct 25, 2024 • 0 new comments -
Existence of Static Function Prevents Access of Unrelated Static Variable
#98374 commented on
Oct 25, 2024 • 0 new comments -
Partial ragdoll simulation not working correctly
#66188 commented on
Oct 25, 2024 • 0 new comments -
Forward+ Window transparency is not working, works in Compatibility renderer
#89205 commented on
Oct 25, 2024 • 0 new comments -
Godot keeps re-importing assets when tabbing back into editor despite no external changes if filename casing is changed externally
#82647 commented on
Oct 25, 2024 • 0 new comments -
OS.has_feature doesn't work with custom features and Small Deploy
#98492 commented on
Oct 25, 2024 • 0 new comments -
Callable obtained from classes (static and non-static methods) have suspect and inconsistent behaviors in user defined & native classes
#89350 commented on
Oct 25, 2024 • 0 new comments -
Godot 4 .NET not building on Windows Arm64
#91021 commented on
Oct 25, 2024 • 0 new comments -
UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
#86300 commented on
Oct 25, 2024 • 0 new comments -
Multithreaded graphics crashes resizing window
#98502 commented on
Oct 25, 2024 • 0 new comments -
SpringArm3D with child Camera3D clips through geometry
#69771 commented on
Oct 27, 2024 • 0 new comments -
Vehiclebody3D sliding down slope when parked
#88998 commented on
Oct 27, 2024 • 0 new comments -
Shader Uniforms Documentation comments do not work when used in gdshaderinc files
#97844 commented on
Oct 27, 2024 • 0 new comments -
Saving custom resources using the ResourceSaver.FLAG_BUNDLE_RESOURCES flag causes crash on load.
#65393 commented on
Oct 27, 2024 • 0 new comments -
Compiling editor without X11 support causes OpenXR to stop the compilation
#95608 commented on
Oct 27, 2024 • 0 new comments -
When a project is exported, any exported Array-typed variables on resources are empty.
#98495 commented on
Oct 27, 2024 • 0 new comments -
Keys that may have lengths in the Animataion editor are not well displayed if the length is too short
#98476 commented on
Oct 27, 2024 • 0 new comments -
"Run instances" uses default main scene instead of main scenes defined by feature tags
#98184 commented on
Oct 27, 2024 • 0 new comments -
Player animation won't play
#98366 commented on
Oct 27, 2024 • 0 new comments -
4-Channel Audio Input is not supported
#98500 commented on
Oct 27, 2024 • 0 new comments -
`Camera3D.project_ray_origin` does not place the ray origin on the near plane when in perspective mode
#83983 commented on
Oct 27, 2024 • 0 new comments -
Xbox Wireless Controller over bluetooth axis mixed up
#87112 commented on
Oct 27, 2024 • 0 new comments -
Decals using ViewportTexture are not updated
#73400 commented on
Oct 27, 2024 • 0 new comments -
A propagate_notification call crashes the game
#92757 commented on
Oct 26, 2024 • 0 new comments -
`Tree` does not update its view after `SetSelected` call
#98485 commented on
Oct 26, 2024 • 0 new comments -
Second gamepad stops working after first is disconnected
#84737 commented on
Oct 26, 2024 • 0 new comments -
Light attenuation is incorrect in VoxelGI (values above 1.0 are too dark)
#80101 commented on
Oct 26, 2024 • 0 new comments -
[TRACKER] VoxelGI issues
#55328 commented on
Oct 26, 2024 • 0 new comments -
Allow to override editor settings per project
#69012 commented on
Nov 1, 2024 • 0 new comments -
Extend Curve to allow for domains outside of [0, 1].
#67857 commented on
Oct 31, 2024 • 0 new comments -
Add a keyword for abstract classes in GDScript
#67777 commented on
Oct 31, 2024 • 0 new comments -
Fix Signal parameters' type will now be correctly displayed in the node signal preview box.
#65812 commented on
Oct 30, 2024 • 0 new comments -
Remove "Defined in ..." from LSP hover
#65640 commented on
Oct 26, 2024 • 0 new comments -
Use more explicit architecture compiler options on Linux
#64366 commented on
Oct 31, 2024 • 0 new comments -
Improve EditorInspector wide mode and make Editor Settings, Project Settings, and Import Defaults use wide mode
#63523 commented on
Oct 28, 2024 • 0 new comments -
Add enabled module names to the list of supported features for the project manager
#63132 commented on
Oct 31, 2024 • 0 new comments -
Allow using separate amounts for near and far depth of field
#62501 commented on
Oct 26, 2024 • 0 new comments -
Implement unload of PCK files
#61286 commented on
Oct 26, 2024 • 0 new comments -
Improve PCK loading filename handling
#59527 commented on
Oct 31, 2024 • 0 new comments -
Allow to customize TabContainer tabs in editor
#58749 commented on
Oct 26, 2024 • 0 new comments -
Restore RMB panning to 2D editor
#58371 commented on
Oct 26, 2024 • 0 new comments -
Change "Goto Line" to use Ctrl + G and support columns as well
#57678 commented on
Oct 30, 2024 • 0 new comments -
Add DUPLICATE_INTERNAL_STATE flag
#57121 commented on
Oct 26, 2024 • 0 new comments -
Deprecate redundant `fract_delta` property in GPUParticles
#55743 commented on
Oct 26, 2024 • 0 new comments -
Fragment shader on Control material: SCREEN_UV uses editor viewport coordinate instead of canvas layer coordinate
#92311 commented on
Oct 31, 2024 • 0 new comments -
Implement per-light Specular property in DirectionalLight3D
#83917 commented on
Oct 28, 2024 • 0 new comments -
Move 2D-only editor plugins to their own folder
#83161 commented on
Oct 30, 2024 • 0 new comments -
GDScript LSP resolve item
#82948 commented on
Oct 26, 2024 • 0 new comments -
Area2D/3D Gravity: Replace point bool with a type enum, add Target gravity type
#82878 commented on
Oct 31, 2024 • 0 new comments -
Add a warning for when the scene root node is transformed
#81892 commented on
Oct 30, 2024 • 0 new comments -
Disable joints when process mode is set to disable.
#81792 commented on
Oct 31, 2024 • 0 new comments -
Fix GUI input propagation to ancestors of focused Control
#81499 commented on
Oct 31, 2024 • 0 new comments -
Add a Viewport method to get automatically computed 2D scale factor
#80965 commented on
Oct 28, 2024 • 0 new comments -
Add built-in GUI to display license notices
#79599 commented on
Oct 28, 2024 • 0 new comments -
Improve autocompletion by analyzing incomplete fragments from the parser
#79424 commented on
Oct 26, 2024 • 0 new comments -
Improve physics body/shape scale warnings, check shear/global, add to 2D
#79364 commented on
Oct 31, 2024 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
Oct 31, 2024 • 0 new comments -
Use human-readable unique names for GraphEdit's internal nodes
#76563 commented on
Oct 31, 2024 • 0 new comments -
Change Node `set_name` to use StringName, slightly improves performance
#76560 commented on
Oct 31, 2024 • 0 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Oct 28, 2024 • 0 new comments -
Implement MSAA per-sample shading option to improve rendering quality
#76073 commented on
Oct 28, 2024 • 0 new comments -
Add a SCons option to disable editor localization
#72911 commented on
Oct 28, 2024 • 0 new comments -
Add a method to construct a NodePath from a StringName
#72702 commented on
Oct 31, 2024 • 0 new comments -
[TRACKER] LightmapGI (GPU lightmapper) issues
#56033 commented on
Oct 31, 2024 • 0 new comments -
Vulkan: LightmapGI always bakes direct light shadows (for fully baked lights), even for lights that have shadows disabled
#56611 commented on
Oct 31, 2024 • 0 new comments -
Uncaught exception of type recursive_mutex lock failed: Invalid argument
#98461 commented on
Oct 31, 2024 • 0 new comments -
SurfaceFlinger error messages on Android device using adb logcat
#97179 commented on
Oct 30, 2024 • 0 new comments -
[4.4 dev2] Texture values are out of sync with the parameter in the visual shader
#96917 commented on
Oct 30, 2024 • 0 new comments -
Noticable mouse jitter, but only when mouse mode is `Input.MOUSE_MODE_CAPTURED`
#97294 commented on
Oct 30, 2024 • 0 new comments -
Popups (OptionButton, tooltips) placed and scaled wrong when using `canvas_items` stretch mode or scale factor different from `1.0` (DisplayServer regression)
#54030 commented on
Oct 30, 2024 • 0 new comments -
Display Wireframe doesn't work in Android editor `Mobile` renderer
#96589 commented on
Oct 30, 2024 • 0 new comments -
Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor
#93814 commented on
Oct 30, 2024 • 0 new comments -
Reloading a scene won't reset exported custom resource properties
#57268 commented on
Oct 30, 2024 • 0 new comments -
Text is selected unexpectedly in script editor when left clicking after opening a context menu
#95471 commented on
Oct 30, 2024 • 0 new comments -
My gamepad d-pad is executing is_action_just_pressed twice
#45443 commented on
Oct 30, 2024 • 0 new comments -
Combinations of Window.Flags and mouse_passthrough/mouse_passthrough Polygon lead to unexpected behaviour.
#90195 commented on
Oct 30, 2024 • 0 new comments -
Several issues and inconsistencies with Unfocusable property in Window node on Windows 11
#91711 commented on
Oct 30, 2024 • 0 new comments -
Cannot use translations in editor plugins
#43553 commented on
Oct 30, 2024 • 0 new comments -
SceneTreeTimer breaks when playing a video in loop
#98302 commented on
Oct 30, 2024 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Oct 30, 2024 • 0 new comments -
Tweak the default project path to use a dedicated folder in Documents
#47724 commented on
Oct 28, 2024 • 0 new comments -
Always add decimal when converting float to string
#47502 commented on
Oct 25, 2024 • 0 new comments -
Allow disabling 2D when compiling export templates
#47054 commented on
Oct 26, 2024 • 0 new comments -
Xcode iOS Export godot_path returning Invalid project path specified: "project_name", aborting.
#98474 commented on
Nov 1, 2024 • 0 new comments -
Objects are clickable when the splash screen is visible
#21804 commented on
Oct 31, 2024 • 0 new comments -
Texture does not update in running game if changed in project. Game needs to be restarted.
#93629 commented on
Oct 31, 2024 • 0 new comments -
[TRACKER] Unit tests to add or improve
#43440 commented on
Oct 31, 2024 • 0 new comments -
Android navigation bar appear after touch on apk exported game in immersive mode (Android 11, 10)
#97351 commented on
Oct 31, 2024 • 0 new comments -
Precision-induced lighting failure on large objects on Android devices with Vulkan mobile renderer (solution provided)
#86275 commented on
Oct 31, 2024 • 0 new comments -
Evaluation of LTO configuration for all targets, and its impact on build time, build size, and performance
#96851 commented on
Oct 31, 2024 • 0 new comments -
ScollContainer's ScrollBar doesn't interact other than mouse.
#34907 commented on
Oct 31, 2024 • 0 new comments -
Scenes with 3D MultiMeshes print errors on load
#95617 commented on
Oct 31, 2024 • 0 new comments -
[4.4] Editor crashes while starting
#97038 commented on
Oct 31, 2024 • 0 new comments -
Constant warning 'XCreateIC couldn't create wd.xic' when new editor popups are shown
#88239 commented on
Oct 31, 2024 • 0 new comments -
Godot does not detect rear analog triggers on the stadia controller.
#94585 commented on
Oct 31, 2024 • 0 new comments -
weird output when printing empty Array
#40479 commented on
Oct 31, 2024 • 0 new comments -
Godot choosing the wrong scenes when duplicate UUIDs exist
#96313 commented on
Oct 31, 2024 • 0 new comments -
Opening project in editor fails with "Parse Error: Busy."
#97684 commented on
Oct 31, 2024 • 0 new comments