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azer89/README.md
Hello

I'm a software developer with a passion for art and graphics programming, currently dabbling with Vulkan and DirectX 12.

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Hello

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  1. HelloVulkan HelloVulkan Public

    🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

    C++ 80 4

  2. HelloDX12 HelloDX12 Public

    DirectX 12 Rendering Project

    C++ 3

  3. SimpleOpenGL SimpleOpenGL Public

    A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

    C++ 5

  4. Reza_Raytracer Reza_Raytracer Public

    A CPU raytracer that simulates the physics of light rays, incorporating features such as dielectric material, triangle mesh rendering, bounded volume hierarchy, and CPU multithreading.

    C++

  5. RepulsionPak RepulsionPak Public

    A physics-inspired algorithm that packs and deforms shapes to automatically generate mosaic artwork.

    C++ 5

  6. GPU_Curve_Rendering GPU_Curve_Rendering Public

    An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.

    C++ 40 6