I'm a software developer currently working on reverse engineering classic games. I like to learn and try new stuff whether it's a technology stack, playing piano or making cakes.
Improving Fallout Community Edition and Fallout II Community Edition
Recent efforts aimed at reimplementing Fallout II mapper (which comes with a bunch of debug info, so it should be pretty straightforward). Behind the scenes there is some progress on the launcher, which should make playing popular mods a breeze. There is not much activity lately, but stay tuned.
Reverse engineering Icewind Dale II
Icewind Dale II was the last game utilizing classic Infinity Engine. According to public knowledge its source code is lost, so reverse engineering is a measure of last resort. It is about 4 times larger than Fallouts in terms of number of functions and was written in C++ which is harder/slower to recover from binary, but luckily I have a couple of aces up in the sleeve. I plan to finish it sometime in 2024.
There are several secret projects I work on when I'm getting tired of public ones. I don't know their source code status so I might never be able to make them public without employing at least some sort of "clean room" approach.
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I'm available for hire.