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Wolf3s/README.md

My Biography

Hello there my name is André Guilherme, i'm a brazilian indie game developer/engine programmer, i started my carrer on 2020/2021 while i was trying to study the open ps2 loader to create some lib that supports exfat or ext4 on linux but i miserably failed on the time i've learned C++ Language(my mistake) and then i gave up but i used to program some source ports like these ones: Doom64EX-Plus, Wolf4SDL, glDoom, ps2doom, doomgeneric-ps2, Tyra Engine, id tech 0, id tech 1, HPL1/HPL2 Engine and a few tools I use C most of the time C89 or K&R in the projects due to it's compatbility and easy maintence compared to C++. I like in my freetime sometimes remaster some old movies, tv programs with some modernized audio and in my free time, i port some apps to consoles such as PS2(prefered), OG Xbox and etc. Nowadays i´m graduating bacherlor degree on computer science at: Veiga De Almeida´s University

My favorite music

Youtube

Archive.org

Discord

Ko-FI

Pinned Loading

  1. tyra tyra Public

    Forked from h4570/tyra

    Game engine for PlayStation 2™

    C++ 4 2

  2. Losilof39/glDoom Losilof39/glDoom Public

    Forked from Wolf3s/glDoom

    glDoom port improvements

    C 6 1

  3. prboom-plus prboom-plus Public

    Forked from 7dog123/prboom-plus

    This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port

    C++