Stars
The Scene Language: Representing Scenes with Programs, Words, and Embeddings (arXiv preprint)
Public code release for our Siggraph Asia 2020 paper: ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis
A curated list of awesome HD map construction methods
LaTeX Proposal Template for the University of Chinese Academy of Sciences
🏘️ Scaling Embodied AI by Procedurally Generating Interactive 3D Houses
[ECCV 2024 Best Paper Candidate] PointLLM: Empowering Large Language Models to Understand Point Clouds
Public code release associated with SceneScript.
3D Edge Mapping using Edge-Specialized Gaussian Splatting
Building generation addon for blender
Writing AI Conference Papers: A Handbook for Beginners
We introduce LT3SD, a novel latent 3D scene diffusion approach enabling high-fidelity generation of infinite 3D environments in a patch-by-patch and coarse-to-fine fashion.
Speechless at the original stable-diffusion
面向开发者的 LLM 入门教程,吴恩达大模型系列课程中文版
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
Implementation of a framework for Gamengen in Pytorch
A shift-window based transformer for 3D sparse tasks
Pytorch implementation of Pano2Room (SIGGRAPH Asia 2024)
The official implementation of the paper “Street-to-Satellite Image Synthesis with Diffusion Models and BEV Paradigm”
The implementation of our paper "Point2Building: Reconstructing Buildings from Airborne LiDAR Point Clouds"
SEED-Story: Multimodal Long Story Generation with Large Language Model
3D mesh stylization driven by a text input in PyTorch
[ECCV 2024] Improving 2D Feature Representations by 3D-Aware Fine-Tuning
A curated list of recent diffusion models for video generation, editing, restoration, understanding, etc.
Official Implementation of the paper "SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements"