- Germany, Hamburg
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Variance_Shadow_Maps Public
Small example of a project, that uses variance shadow maps with hardware Multisampling.
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skiplist Public
A Go library for an efficient implementation of a skip list: https://godoc.org/github.com/MauriceGit/skiplist
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mtOpenGL Public
Some utility functions for framebuffer and texture creation
Go MIT License UpdatedSep 13, 2022 -
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An interface that interacts with an XBox One controller via the usb stream. With simple methods for object or camera control (i.e. for OpenGL contexts).
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Voronoi_Image_Manipulation Public
A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
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Repeat_History Public
A small but useful command for a linux shell. It makes the bash history more easily accessible than cmd+r.
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quadtree Public
Forked from asim/quadtreeQuadTree implementation in Go. Includes remove, update and knearest functions.
Go MIT License UpdatedAug 11, 2019 -
Advanced_Algorithms Public
Quick implementations of some advanced algorithms for searching, sorting and trees
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mtVector Public
A short vector library with all necessary operations for a Delaunay triangulation, including optimized matrix multiplication
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Delaunay_Triangulation Public
My own implementation of a Delaunay triangulation and Voronoi partition in Python applied to images.
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mtGeometry Public
A small utility package for creating OpenGL Array and index buffers for some predefined shapes
Go MIT License UpdatedMar 17, 2019 -
awesome-go Public
Forked from avelino/awesome-goA curated list of awesome Go frameworks, libraries and software
Go MIT License UpdatedJul 25, 2018 -
advsearch Public
A Go library for advanced searching in sorted data structures
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tree23 Public
An implementation of a balanced 2,3-tree that allows accessing next/previous elements in O(1) at all times.
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skiplist-survey Public
Forked from sean-public/skiplist-surveyA comparison of skip lists written in Go
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Energy-Dome_Terrain Public
A visually appealing terrain visualization from real-world data with some extras, such as an animated energy dome, LOD tessellation and multisampling
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Marching_Cubes_on_GPU Public
A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially …
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Voronoi_DivideAndConquer Public
A Go implementation of a voronoi tessellation with the divide and conquer algorithm. It is still work in progress and not yet working properly!
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Particle_Image_Simulation Public
One particle per pixel on the screen with an orthogonal projection in OpenGL. All particles are then initially colored according to an image. On space, some physics are applied to the particles.
Go UpdatedJun 6, 2017 -
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Vector_Library Public
Small vector library in C, containing all basic vector operations.
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Basic Python library for training and prediction of a neural network with backpropagation and gradient descent.
Python UpdatedOct 6, 2016 -
Agar_Clone_Joystick_Client Public
A C++ client for our programming challenge (2016) supporting an X-BOX-Controller.
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Quaternion_Library Public
A small library that capsulates most commonly used operations on Quaternions. Also a small sample implementation, that rotates an object around an axis, using Quaternions.