Stars
Language
Sort by: Recently starred
Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]
Real-time Global Illumination with Vulkan Ray Tracing API
WildGaussians: 3D Gaussian Splatting In the Wild
ALIEN is a CUDA-powered artificial life simulation program.
Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Three Ways of Generating Terrain with Erosion Features
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
mimalloc is a compact general purpose allocator with excellent performance.
StyleTTS 2: Towards Human-Level Text-to-Speech through Style Diffusion and Adversarial Training with Large Speech Language Models
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Entropy coding of unordered data structures
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
A library for building an in-memory, Adaptive Learned indEX
An experimental GPU compute-centric 2D renderer.
Layout is a rust library and a tool that renders Graphviz dot files.
Constraint-based geometry sketcher for blender
🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
Interactive web-based simulator of electromagnetic waves
An implementation of the paper "Honey Badger of BFT Protocols" in Rust. This is a modular library of consensus.
Lightweight physic engine designed for massive and fast simulations
“Zero setup” cross compilation and “cross testing” of Rust crates
A Github Action that executes jobs/commands on non-x86 cpu architectures (ARMv6, ARMv7, aarch64, s390x, ppc64le, riscv64) via QEMU