A remake of the 1995 RPG Albion
Prerequisites:
- .NET Core 3.0
- Game data from an install of the original game
Issue tracker at https://trello.com/b/Tcm2WbU1/ualbion
Things that are at least somewhat implemented:
- Rendering of 2D and 3D environments
- Player movement and collision detection in 2D environments
- Interaction with the environment, e.g. examining objects, accessing chests and opening doors
- GUI system for menus, dialogs, inventory etc
- Inventory management
- Conversations
- Sound effects and music (music currently requires some manual steps to setup ADLMIDI.NET / libADLMIDI)
- Loading/saving saved games
Currently unimplemented:
- Lighting model for 3D levels
- Event handling and collision detection in 3D environments
- Automap for 3D environments
- Day/night cycle
- Combat system
- Magic system
- NPC movement
- Video playback
Planned improvements / changes from the original gameplay:
- Add hotkeys to streamline the interface, reduce the amount of right clicking required etc
- Add some pathfinding logic to make mouse-based movement easier
- Add a take-all button when looting chests / fallen foes
- Graphical improvements in 3D environments
- Fix bugs in original game (with option to toggle when there is a gameplay impact)
- At some point, modding support
You need to have the original Albion game files. These days, Albion can be bought cheaply on GOG.
If you have the GOG version of the game, extract the required game files as following:
- Ensure
wine
anddosbox
are installed - Download the Albion installer for Windows from GOG
- Run the installer using wine (
wine setup_albion_1.38_\(28043\).exe
). Note that the installer may show some errors, but if the game can be launched in the end, it's okay. - Run
dosbox
- Run the following commands in dosbox to extract the data files: (Replace
~/ualbion
with wherever you cloned the ualbion repository. Replace~/.wine/drive_c/GOG Games/Albion/
with wherever you installed your GOG version of Albion. Note the double quotes ("
), they are necessary if your path contains spaces.)mount C "~/ualbion"
mount D "~/.wine/drive_c/GOG Games/Albion/"
C:\src\Tools\GOG_EXTR.BAT
- Download the Albion installer from GOG
- Run installer
- Open the Albion install directory in file explorer (e.g.
C:\GOG Games\Albion
) - Go into the
DOSBOX
directory and runDOSBOX.exe
- Run the following commands in dosbox to extract the data files: (Replace
C:\Git\ualbion
with wherever you cloned the ualbion repository. ReplaceC:\GOG Games\Albion
with wherever you installed your GOG version of Albion. Note the double quotes ("
), they are necessary if your path contains spaces.)mount C "C:\Git\ualbion"
mount D "C:\GOG Games\Albion"
C:\src\Tools\GOG_EXTR.BAT
If you did not do the above steps and want to select your game files manually, configure data/config.json
to set the paths for the files from the original game (currently only version v1.38 where MAIN.EXE
is 1,109,655 bytes and has a SHA256 hash of 476227b0391cf3452166b7a1d52b012ccf6c86bc9e46886dafbed343e9140710
is supported). If you're running the GOG version, you'll want to mount the game.gog
file (it's just a raw binary dump of the CD contents) using CDemu and then copy the ALBION directory into your UAlbion folder.
To compile and run the project, open ualbion.sln
in the C# IDE of your choice or run ./run.sh
in Linux (ensure dotnet-host
, dotnet-runtime
and dotnet-sdk
are installed) or run.bat
in Windows. Any extra parameters to run
will be passed through to UAlbion, --help
will show the available options.
- To show available options:
run -h
- To run with Vulkan:
run -vk
- To run with OpenGL:
run -gl
- To run with Direct3D:
run -d3d
Many thanks to Florian Ziesche and the other contributers to the freealbion wiki for their efforts in discovering and documenting the Albion file formats.
Thanks to IllidanS4 for the ILBM loading code in AlbLib (MIT License) which my InterlacedBitmap implementation was based on.
Thanks also to the authors of and contributers to the dependencies of this project.