nitronoid / criminowl Star 3 Code Issues Pull requests Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry. qt opengl glsl owl framebuffer noise pbr phong shading hdr tesselation ssbo 3d-texture morph-targets Updated May 20, 2018 C++
Szort / modern_opengl Star 0 Code Issues Pull requests OpenGL Test Platform opengl modern ubo pmb azdo ssbo glmultidrawindirect Updated May 6, 2020 C
Ludmuterol / lissajous_julia Sponsor Star 0 Code Issues Pull requests Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets fractals ssbo androidwallpaper opengles3 computeshader Updated Apr 6, 2024 Java