A strong chess engine made in c++
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Updated
Jul 15, 2024 - C++
A strong chess engine made in c++
Chess engine
A C++ Chess Engine Finding Best Moves.
Chess engine using Negamax Alpha-Beta Pruning
A UCI Engine Developed from the ground up by Blake Johnson
N-Tuple Neural Network for tic tac toe
C++ UCI Chess Engine
A UCI-compatible chess engine, capable of beating (most) human players.
Chess engine based on min-max algorithm, iterative deepening and transposition tables
This little program has been written as a solution to a tic-tac-toe exercise on the French C++ forum of the siteduzero.com.
Amateur level C++ chess engine with web GUI on top of lc0 board representation
A Gomoku game with an artificial intelligence, implemented using the Negamax algorithm and built with the WinAPI.
Uses bitboards for speed and alpha beta to search for best move
A Connect-Four AI based on optimizing a parallel search of the game tree. Final code intended to be in CUDA.
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
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