Miscellaneous Shaders in Unity, WIP(maybe?)
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Updated
Mar 12, 2020 - ShaderLab
Miscellaneous Shaders in Unity, WIP(maybe?)
Offline Shader Editor with many cool features
A Geometry shader written for Unity's build-in Render Pipeline
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
A wireframe material in Unity using the geometry shader.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
3D Graphics Engine For Games | C++ OpenGL 4.1
modular particle system using compute shaders.
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
A collection of exemplary graphics samples based on Magma and Vulkan API
Function to generate a (not guaranteed optimal) triangle strip out of a set of triangles.
Render space curves using Frenet-Serret frame via DirectX D3D11 Geometry Shader.
Billboards with geometry shader in OpenGL.
Model importer & exporter
My final project of Introduction to Computer Graphics (DCP4516) in NYCU.
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