State machine controller for Unity.
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Updated
Mar 2, 2019 - C#
State machine controller for Unity.
NeatFSM offers a clean and minimalist implementation of Finite State Machine which can be used as a basis for AI in your games.
Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity. Specially useful with Unity3D and MonoGame.
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