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pomettini/ue4-soulslike-test

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ue4-soulslike-test

Multiplayer Souls-like made with UE4

Stuff to do:

  • The targeted enemy player must have a different material (with a Rimlight maybe?)
  • Weapon spawn system
  • Weapons must fall on the ground
  • Add a light to weapons when they are on the ground
  • Add parry mechanic with the shield (some frames of invulnerability)
  • You can parry only if you have a shield attached
  • Check weapon-player collision only on server
  • Each player needs a health meter on the Gamemode
  • Add stamina meter and the gameplay implementation
  • Add a HUD for the health and stamina meter
  • Add animations for two-handed swords
  • Find a way to add different types of animations based on the weapon in use without making a spaghetti monster
  • Online matchmaking implementation
  • Online matchmaking UI

Low priority:

  • Weapon trail
  • Fix backward-right walk animation while targeting
  • Add left, right and back roll (good but not great)

Bugs:

  • Rolling while targeting is currently broken on server (not synced well)